This thread is to discuss and compile ideas for potential NPC interdictors.
In: https://youtu.be/9iyVnarc2YE?t=4513 there is brief mention by CCP Rise of a potential NPC interdictors.
NPC spawn triggers
Gate fire (for spawn at gate)
Gate fire in system
Player appears on gate grid
Player ship types on gate grid
NPC location spawn
Gate center points
Gate drag points
Gate catch points
Warp disrupt probes
Interdictor relevant special commodities
Faction Interdiction Warp Disrupt Probes
Faction Interdiction Sphere Launcher
Blueprint copies for new interdictor related items
Nanite repair paste
NPC ship type specific modules
Single large gun modules (as if the NPC had previous looted another ship)
The spawn rate of such npcs would need to be adjusted to take account of the fact that with any sufficiently large fleet the probability of an interdictor npc spawn while they are travelling would be very high if the spawn trigger is a simple function of gate activation. Potentially capping the number of interdictor spawns in a constellation/region/superregion/ over a time period might mitigate this balance issue.
As ever, any ideas or considerations of the idea would be welcome. Thank you.