Some thoughts/suggestions around Null local / blackout mechanics:
- A ship entering a system should not immediately be reported in local, this should be an incremental process
- After a small amount of time (e.g. 1 minute), it’s ship “type” is reported (e.g. frigate, destroyer, cruiser, etc.)
- A little later (e.g. after 2-3 min in system), it’s exact type is reported (e.g. Thrasher, Loki, Revelation, etc.)
- And then only next (e.g. 3-5 mins) would the corporation/pilot name be reported (ship transponder info)
- Detection time could be affected by ship signature radius
- If a ship cloaks, its detection timer is paused or reduced (e.g. only uncloaked time is taken into account)
- Corporation/Alliance who owns the system should have advantages, for example:
- Information on ships in system is reported faster (e.g. 20%-50%). This benefit could be affected by factors such as military index, or new special structures deployed in system
- Details about other Corporation/Alliance members pilots are immediately available (no delay)
- Members should have the ability to filter local (e.g. see only members / non-members)
- New ships modules or rigs could be introduced to protect from local detection (e.g. reduces detection time/chance by a %)