You’ll never get diverse gameplay, EVE is a competitive game there will always be a meta, there will always be a strategy or ship that is the go-to, it will always stagnate, the issue is CCP wants to ruin everything else just because some CSM idiots think it might be a good idea, take a look at the CSM and see who they are and what space they are trying to “protect”
Their interests lay squarely with protecting their bot renters who pay them a small fortune, all this change actually does is make it even safer for the bots to farm, double bubbles all the way to slow the hunters down, gives the botters more than ample notice to GTFO
All this does is screw hunters, explorers and the people who might want to look at messing around in null without dying to the first gate camp that appears, i remember when null used to be full of bubbles, because its going to be a repeat of that if this change gets through, especially when the new jump bridges allow people to easily circumvent all their own bubble camps and now even show up on autopilot routes
The fact that neither CCP nor the CSM can see this is telling me that neither of them know what is going on and that none of the current CSM are actually cut out for the job
Was concerned about WCS changes effect on Mining barges & Exhumers I tested skiffs and procs on the test server and I kinda like the way WCS works now. You have to pay attention and practice a bit but basically you get pointed just align activate your WCS module and hit warp and off you go. Pretty slick. It works well with skiffs and procs. The problem I see is with the drones reduced bandwidth on the proc. Just having the WCS module fitted and online limits the Procurer to two drones out of 5. You really cant do much with two drones. Anomaly and belt rats in null require a full set of 5 . Specifically on the procurer you should rethink the bandwidth thing to allow 5 drones with the WCS mod.
The skiff has no issues using WCS and 5 drones because it has a 100mb bandwidth . Anyhow I like the changes to WCS and would only mod the drone bandwidth to allow 5 drones on the Procurer.
Good Job CCP
Getting closer to what needs to happen, but you missed the mark yet again. This change should be put in the garbage, but yet CCP continues to show that they don’t care that this change will continue the game’s march into the dumpster.
But muh pvp. The only answer CCP ever has. Screwed the Venture probably. CCP moves ore around. Says its good for the game and miners. Okay. You go to low sec with a Venture. Cause you mine. You use the stuff. Then CCP does this. Gankers rejoice. Okay. PVP players rejoice. Okay. Kinda sucks for the rest of us.
But muh pvp. But muh destruction. Destroying the game. I started logging in less and less. I stopped paying for alt accounts. I mine. It is what I doe. I care not what anyone else does. I am solo. It is how I play. I also spend my money on things I like. Does CCP listen? Nope.
Stealth bombers are disallowed to have nullification module in the most recent update on the test server. The dev team behind this stupid update, while having extremely low understanding of the game, have it not that low to overpower wretched Stealth bombers even more.
Wrong. Tackling ceptors suffer the most from this “update”. Their ability to penetrate bubble blockade is nerfed into the very ground. Ratting systems will now be bubble-■■■■■■ many jumps ahead. Even with its bonus, ceptor tackler will need many minutes to pass every system. Even Rorqual will have enough time to finish its cycle and dock up.
Literally the only ship class that is winner in this update. Astero with its align less than 2 sec, cov.cloak how has nullifier becomes absolute IMBA.
While these hull types get some benefit from this “update”, the drawback is critical - these ships are forced to wait on the other side of the gate for 1 minute. Enough time for gatecamp to switch side of the gate. Warp core stab can only give +2 now (not +3 as it was in the original announcement) - any tackler will easily win against such transport.
Though warp core stab strength of 2 makes them (especially DST) very vulnerable to normal tacklers.
You have no idea of what you are talking about. This “update” murdered the Yacht. It cynically raped the poor Yacht, murdered it, raped the corpse, dismembered the body, buried everything and urinated on the grave.
Yacht was wonderful because of its nullification and considerable shield. Good nomad implants made its align time very pleasant, low slots finished the job of keeping align time less than 2 seconds and added 2-3 warp core stabs. With speed 8 AU/s of the Yacht, blockade couldn’t even rush after the Yacht.
Now its ■■■■■■■■. The Yacht MUST wait 1 minute on the other side of the gate. Its great speed of 8 AU/s became severe drawback - it maximized waiting period on the other side of the gate, maybe even beyond cooldown of nullification module. Any interceptor with 3 points can take down Yacht now.
Nobody complained about travelceptors. Travelceptor is easily taken down by 2 smartbombing battleships, not 4.
Nobody complained. Nobody. Ever. You are trying to rationalize reasons behind this update while there were no rational reasons for that.
The general consensus is:
“CCP in this update is ‘fixing’ something, that was never broken”
Slowly moving toward something good, that’s nice to see we are geting listened to.
At least my ceptors won’t lose a lowslot now I guess
The victorieux yacht will be in need of a second high slot tho.
Also a basic rollback of the change and just leyving fleet ceptors/T3Cs as they were before would make things way easier as all the changes to the initial change are made because of those 2 ship types that would have been killed by the initial proposal.
Sounds good at first glance, need to see it on SiSi. Hope T1 means also faction (I don’t want to see nullified Asteros). Next the tackle ceptor nerf (scan res, fitting, delayed by double bubble gates). What’s planned here?
I’m a bit sad to see t1 frigs taken off the listing, but can livee with it, thought it would lead to some more open movement of small groups to play around a bit(but still limited because of the penalties and cooldowns), but is what it is, otherwise alright with the direction this is headed
Thank you for listening to the feedback. This is a set of good changes, in my opinion. The high slot makes fitting and balacing of drawback/reward in choosing nullification like an interesting problem to solve, instead of straight up killing your tank. This also makes purely tackle interceptors viable again! I was looking forward to the shenanigans of Tech I Frigates potentially fully nullified, but I am kind of glad it won’t be the case and it solves the Escape Bay issue.