Nullification and WCS Updates – testing has begun!

We want the ability to group WCS, so i can use them all at once, without getting screwed by server ticks.

Those Areses are the combat ship of choice especially because they are immune to bubbles. Have you got any idea of how this works?

Why would people fly a fleet of Areses if they could use a much faster Taranis? Or assault frigate? Interdiction nullified, that’s why.

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What problem are these changes trying to solve?

I think this means you can activate once every 75 seconds and it is active for 30 of those seconds

Ratters want to be able to rat in peace

You can only fit 1 WCS now with this change. It gives +3 stab, so all gate gankers will fit +4 scram and always win.

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Won’t shuttles having nullification achieve this?

If you guys want to ruin the whole game, plz tell me so I can quit

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Hell yeah thanks CCP!

The Wcs changings are fine but

Ceptors and T3s should have their interdiction nulifire ability passivly [T3 through the subsystems ]

Because it makes for care bears too easy to protect their stuff with drag bubles etc .

This Update animates to cloacky camp when its relaised like this. Because the Option to hunt fats through a region or constellation is getting absoulutly negated because powerblocks have Intel channel and stuff like this and every care bear who has at least one braincell is able to avoid getting caught.
And now even Rorquals can better be ptotected by drag bubbles. Because this Module has cooldown.
You guys are killing with this update hunting and roaming completly . And instead Log in Traps and are becomming more a thing. But hey all for the Carebears

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WCS changes are something players have asked for literally for years, to combat botting in FW plexes.

But CCP can’t EVER give players what they actually want without 3-4 heaping tablespoons of actual garbage changes of their own concoction thrown in, hence the nullification changes

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Jesus Christ what the actual hell… No thanks. This would completely and utterly mean that every ship that goes through a gate that is bubble by a dictor, dies. Dictor on outgate with bubble up, you have to jump, he bubbles the other side, you can’t reactivate.

Also, keep T3s out of it. They already still have the damned SP loss when you lose one and now this. What a joke.

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??? Isn’t this the same thing?

I mostly like the nullification changes. Having a module fit to different ships is GREAT. However, having to activate the module makes it only useful when coming through a gate and there is a bubble on the other side. It hardly helps when warping INTO a bubble with a jettison can sitting at just the right spot to decloak a ship. At that point, it’s too late to escape. Maybe make it a passive module with a cooldown?

As for the WCS changes, they are completely no good. If you’re going to give it an activation and cooldown, make it work for ALL targeted warp interdiction. It is WAY too easy to get more than 3 points of scram on a target. So, either make it possible to fit more than 1, or make it cause immunity to all targeted warp interdiction. That way if there’s 20 points of scram on me, I can still get away once every 150 seconds.

There is zero mention here of people traveling in industrials. Because some of us are trying to get some work done.

I now have a module that essentially incapacitates my ship. It’s not hard enough to get anything done in an industrial, now the ship has to be rendered useless too?

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April’s fool on May seems a little late but fun! Hahaha now please share the real update notes because it’s impossible for me to even think that CCP and the CSM can be more disconnected from the game and the players! Thank goodness we are going to vote for a new CSM soon…

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Everyone complaining how both side of a Gate being bubbles means their death in an Ares (Nulli Ceptors) haven’t tried the change on SiSi.
It is still 90% safe to Nulli through both of them.

As far as the both side of the gate being bubbled… CCP could make the nullification module last through session changes. This would allow it to be used to clear through a gate.

A Taranis fleet is pointless because it doesn’t have the Optimal Range and Tracking bonus for Hybrids that the Ares has. Nullification sure helps, yes, but if you have a fleet of 100 of them, it doesn’t matter if you lose 5 on a gate while the rest just burns off and warps off. Harpies are not the same either because they are more expensive and slower to align and with the MWD. Do you have an idea how this works?

All tackle will have 4. Simple.

Why even introduce the module in such shape as posted, I dont even… It will be useless. Peeps need one scrambler with 3 strength, they exist, and one disruptor. It fits on one ship that will basically catch everything. Keres.

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