Nullification and WCS Updates – testing has begun!

Ships those already have nullification should not have any penalty since it cost an additional low slot now.

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@CCP_Dopamine @ccp_rise: there’s an important piece of information being left off of this chunk:

It’s this line, that should be there but isn’t:

Because I just went onto Sisi and tried to put 2 WCS onto a DST and it said ‘screw you, Pinkboy’.

This means every DST is losing a point of Warp Core stability, even when the module is active. Or… DOES it?


Because the in-game module shows a three point warp strength increase, not a one-point increase.

Either way, effectively removes the DST’s bonus completely, since every other ship in the game can fit the module, and gets exactly the same benefit from it. Was this intentional?

As has been mentioned, nullification will be needed on both sides of gates. Only having the ability to use it on one side of a gate, while an interdictor can bubble, jump through, and bubble the other side while the first bubble remains active, makes nullification useless for purposes of traversing gates.

Interdictor bubbles disappear if the dictor docks—because the ship that dropped it is no longer able to be shot at by the people who got bubbled. Shouldn’t this approach be applied to bubbling a gate, as well? At least then, you’d have consistent behavior players can expect and understand, as well as the idea that one person can’t lock down both sides of the same gate. You’d need at least 2 people to do that.

In addition, do you realize just how much more powerful this line…

make the already overwhelmingly dominant stealth bombers? The game does not have them in a separate category. They are simply ‘Covert Ops Frigates’, and now, they’ll be covert ops frigates that deliver huge amounts of damage and warp right back out, because they bubbles can’t hold them.

So, you know, good job in making yet another impediment to actually using battleships at any scale, or in any way reducing the ‘HACs + Bombers’ meta.

Interceptor fleets, as well, become completely unreliable with these changes. You can’t do an interceptor QRF if you can’t get through the bubbles on both sides of just one gate quickly. It makes more sense to just have covert cynos on nullified covops frigates spread all over the place, and then bridge in your nullified bombers to hit whatever target the Quick Response Force needs to hit. For more ‘we need to run around shooting things’ missions, we’ll all just switch over to T3Ds (yes, that basically means everyone flying MORE Jackdaws) or Assault Frigates.

So… you know, solidifying the bombers + Jackdaws + ADC ship meta even more.

I get what you’re trying to do here. It’s a good idea. I just don’t think it’s implemented properly. The cooldown on the nullification module is a real killer here. The drawbacks should probably be more in-line with the WCS drawbacks, where just fitting the thing provides large penalties on combat performance. If people want to use interceptors for combat operations, they still can, they’ll just need to get in closer and be more endangered to do it.

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Ehm guys with interceptor skills right you have 70 sec cooldown 30 sec imunity gatecloak is 60 secs so where is the rpoblem ?

You cant burn straigt at everything and ignore all defensiv player, but you have to play tactical and think about when to pull your joker

The only good thing about this are the nullified shuttles . With good skills they are instawarp and now will also have nullification as passive and they are basically for free . This makes sense , instead of buying a more expensive and skill intensive interceptor hull, just so you can travel.
Umm… the rest of the changes are questionable as right now we lack more input from CCP about them.
Soon we will also have the cloaking changes added to the scarcity that we currently have, a f* up economy and now these changes … All that we got from CCP so far was promises , promises of a more lucrative and pleasant gaming experience for every type of player … but so far … all that I can see is broken eggs and no omlet.
I’ll wait and see how are they going to tamper with cloaking, and if the game’s economy will improve, after that … depending on the result , I’ll have to decide if I’ll still going to use CCP&PA’s services or not.
At this point , we have so many changes … radical changes I might say , that I fear it will simply take too much time for the players and Eve’s ecosystem to adapt and go into normality again, whatever that normality might be in these confused times . With each update , I’m losing more and more interest for this game.

@CCP_Dopamine
this update is gonna make players quit the reason being this is a very important thing to have on the ships that already have it as it’s pretty much the only use of those ships removing that from them is like shooting the players in the foot
but the only thing that need to be changed to prevent people quitting is

  1. change the nullification bonus on any ship that has it like (SCs and ceptor) to a massive reduction to the cool down time and massive increase to the active time
  2. add a special slot for the previously mentioned ships for the nullification Module because just adding a new low slot to them wouldn’t be healthy to the game
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T3C were already balanced with nullification, they have long align time. Removing SP loss when? No point of flying them now.

WCS will be useless what is the point of fitting them? There were no csm memeber that haven’t see that? 2 scrams anybody?

Always when changes like this hit the TQ question must be answered? Who benefit the most?

This is a legitimate concern and I’ve passed this on to the Devs.

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Ideally the cooldown should be gone after your warp +gate jump + 1min of gate cloak. Remember you start the module before you warp to the bubbled gate. Eve calculates the endpoint of warps when you enter it, not on the fly.

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So you think it’s acceptable to have ceptors slow down between systems? Ceptors gotta be quick to get tackle. Especially considering if these changes make it in every pipe in every region will be bubbled to high heaven. If this makes it in, small scale PvP will be dead and many people will probably quit. That seems to be what CCP want though given their idiotic updates of late.

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We probably wouldn’t unless we have goryn clade levels of bling. Rage rolling and staying within a Casper unit of the c2/ns outhole would probably still work okish, given the element of surprise, but those of us who filament or roam from Thera desperately need the fleet ceptors.

Thanks for the heads up with this thread that NS will now be completely off limits for me. Will make sure not to need to go there anymore asap.

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  • Mining barges with a WCS can’t use more than two drones. Was that an intended change?
  • It would be nice if Expedition frigates can use Interdiction Nullifiers.

I think the wild thing is that not only does it bork traveling and scouting for targets in nullsec due to double-bubble-trouble, but being able to be fit on all T1 frigs and CovOps ships makes it so that the only ship that can possibly catch an exploration ship running sites in wormholes is a smart bomber, since if you’re paying any attention at all to the overview or D-scan you’ll see ships warping to you before they land and can actually target you, giving you time to run, and if there’s a cloaky dictor ship hanging out in the site you can just pop your nullifier and warp off before you can be targeted and scrammed.

And even with Stealth Bombers, you’d be fitting a combo of two scrams or faction-scram + point, leaving 2 slots on the Manti and Nemisis and one slot on the Hound and Purifier.

Sure, if someone is doing explo in a Strat they’re screwed, but they were screwed anyway.

Why does this have to be passed on to the devs in the first place? Do they not think about any of the repercussions of the changes they think up? Does the CSM really need to tell CCP every single little detail of the game for every change they come up with?

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So, you mean t1 tackle frigates should remain gimped in their primary role?
you’ll pass this concern as well?

Or any hull that aspires to land a tackle need a role bonus as well?

Or module design is ■■■■■■ up to begin with, if it need so many bandaids?
Will you pass this as well?

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I don’t see a reason to keep using interceptors after this. Every single bonus I used them for is getting nerfed. I might as well use a frigate now because those are much cheaper.

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For the record (and because I forgot to actually type this bit): the current changes on Sisi do not remove the DST’s bonus. However, with the DST gaining the option for nullification, and WCS and nullification being ‘fixed’ in the same update with inherent nullification being removed, it’s clear that the DST will likely lose its built-in bonus as soon as someone remembers it has one.

Because the devs can’t think of everything, and the fact that there are still a few bugs with the implementation doesn’t mean they didn’t work out a whole buttload of crap we didn’t even notice… because they already thought of that.

They’re just regular people like the rest of us. Be happy that they’re listening, rather than indignant that they’re not all-knowing demi-gods.

PS: Lock T2 Nullified Shuttles behind Omega subscription.

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Intel bots?

Traversing X amount of systems to get to your target gives the target a limited amount of time to pay attention to intel channels. (amount of gates) x (module CD) = extra time the target have to get safe.

Also it’s half of 150 seconds which is 75 seconds. Which means you need to survive for 15 seconds :slight_smile:

you forgot expedition frigates for nullification fitting, which i expected seeing as how you have NO idea how to play this game.

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