When a dual is started, Mortal Kombat music starts.
Scrambler ECM module which randomly groups/ungroups any activate-able modules on the target’s ship
Offensive Jump Drive, lets you jump people out to a Cyno Beacon.
[quote=“zluq_zabaa, post:83, topic:6027, full:true”]
Offensive Jump Drive, lets you jump people out to a Cyno Beacon.
[/quote]That would be funny.
Ship jacking… Or even ship jacking npcs if you have level 5 mastery of that ship. Say a npc vexor and you have the mastery class 5 of a vexor you could invade their ship.
Ancillary Remote module unloading module or ARMUM for short.
High-Angle Weapons on Carriers.
All gate operators strike for a day, leaving wormholes, jump clones and jump bridges as the only ways to move around.
Speaking in local costs ISK
That would run on any phone from the last years, with ease.
It used gouraud shading, which actually looked really good and still would. vOv
Each player gets one free gank per week before CONCORD will respond to their aggression.
This would probably be a solid nerf to ganking, because it would allow escorts to fight back.
Add Covert Ops Destroyers - two types: Covert Ops exploration destroyers (explorers with teeth) and the second type - stealth bombing destroyers, able to launch two bombs at once along with torpedoes.
We need a Tech 4 ship.
Like a heavy bomber? That would be cool
Yes, heavy bomber. I wonder how will this impact other ships usage, if we have these eventually.
I would think that a heavy bomber would have to be something the size of a speed cruiser.
Hmm… Must be a cruiser that is really fast to align and warp, in order to fit bombers hit-and-run approach. I imagine it would work if balanced correctly.
Police skins for catalysts obviously
A droneboat with a bonus to smartbomb damage and area of effect
Using MWD’s near police ships in hisec will result in fines for speeding