Hi,
Thought I would make a new thread to continue sharing my experience with Vanguard in the new ‘Operation Avalon’ event. Similar to before, my context of not playing FPS video games (previous vanguard event was my first time in 10-15 years) will heavily colour my experience. The intention for this is to again provide feedback from someone not a dedicated (or particularly skilled) player of this genre, hoping that this perspective assists in development. I haven’t posted on the discord program (suggested by a reply on my previous thread) as I don’t have an account, it may be something I investigate further but one thing at a time for me!
Operation Avalon, 1st experience: Having the data files pre-installed I quickly completed my eve dailies and was ready to go just after reset, unfortunately I ran into an error with ‘easy anticheat’ not being installed/detected. This was thankfully resolved after some search engine usage and one or a combination of the following - verification of local game files, manual check for updates and running the EasyAntiCheat_EOS_Setup.exe in administrator mode.
Once the game booted I was back to a similar viewscreen and took a few moments to re-familiarise myself - options to choose from ‘Avalon’ (appear to be details on the main storyline missions?), expeditions (where I could select from Avalon or empire faction missions like previous), loadout (where I could move things into and out of my backpack and weapon slots, unfortunately no suit selection yet!), manufacturing and market. Of them all I was most interested in the market, there was now different sections relating to Gailens Armoury (weapons and modules, sadly no melee or shield type weapons I could see a choice of a shotgun, smg and ‘pulse rifle’ with some upgrades premade), Laudines Tools (blueprints and crafter programs, not sure about these – the crafting looks complex and different than before, something I may investigate later) and Jessiks exchange (the laser graffiti tool could be purchased here along with some mining items). The name were a nice touch and made me wonder more about who these people were and their interactions with me on this station – I could definitely see some simple animated storekeeper models and basic soundbytes from these people enriching the ‘shopping’ and living on-station experience. There was also a handy question mark icon in the top right of screen – this brought up a handy 3 page graphical summary reminding me of who I was and what I was doing.
Selecting the easiest ‘Avalon Rises’ mission I deployed down to the planet to begin my new adventure! The deployment was much much quicker than previous and showing the simple 20m drop of the character to the ground was much appreciated this time round. The map was quite beautiful – a crashed ship on the side of a valley with an installation rising up into the map, atmospherics were neat and there was even red grass on the ground (although some areas of the grass were ‘floating’ in mid air and needed to be glued back down to the ground, this was in the SE portion of the map a think). I proceeded to get used to first person view and walk around the map (thankfully, escape menu, key bindings section was a handy refresher), one thing I did notice was that moving around the map had much heavier rubber banding than before – particularly when the last few seconds of movement involved walking/running around an object in my path. I’m not sure if things have changed in the client/server side coding for movement but this was a little difficult to deal with at times and resulted in my death when I continually rubber banded on some ground that proved to be caustic when I was attempting to open crates. I investigated this further by activating ‘show performance stats in the options menu to check my ping, this was showing ~400 for backend ping and <100 for server ping, something for me to watch in the future and may prove a significantly limiting faction to others outside of the main European and North American regions if this wasn’t an issue with my ISP. Expecting many more deaths I re-deployed again and continued my search for the mission objectives – 6 crates to open and 3 mordu legion troopers to kill. This time I kept in the open, away from objects that would cross my path (and result in rubber banding trapping me), in hindsight this probably had the unfortunate effect of making me easier for other players to see – I was walking towards and then opening a crate when my screen started flashing and I heard gunfire, looking around I couldn’t spot my assailant (well played!) before I fell to the ground reaching my hand out as the give up message appeared. Not one to admit defeat I held off and appear to have been ‘revived’ by my assailant and then ‘downed’ again, and then finished. Like my previous experience in 2025 a text chat to message the other player to say something from ‘gf’ to ‘want to team up?’ would have been nice and hopefully makes it into the final game.
Knowing there was another player out there I decided to avoid that area and race to the location marked mordu barracks or such on the map in the hope of killing 3 and finding the remaining crates to loot. Outside of being killed when a countdown on screen dropped to 0 (not sure what happened there, it was at 16min when I started, although makes sense if the missions are timed). I continued on, figuring out how to jump stab with the v and space key to attack some fly like drones and dealing with some other latency related issues in activating crates with ‘e’ when the server and my client appeared to disagree on where I was in time and space. Three or so deaths later I completed the mission and returned to the space station with a small amount of loot and some credits that I was excited to use to acquire the graffiti/mining laser tool again.
That marked the end of my first evenings escapades. I had fun and am looking forward to trying it further, curious on how future interactions with other players could go with regards to exploring and working together. I believe I’ll set the goal for myself to climb the big tower on the map, and may even break my previous self imposed limitation on using ranged weapons (yet to fire a bullet in vanguard.. I wonder if crystals in the pulse rifle would count.. something to sleep on I think).






