Particle rendering error while exiting from warp

I recently started noticing this weird effect while approaching to a jump gate:

Particles are being rendered in the wrong position relative to the ship, from this other screenshot it appears evident that the “older” particles (those on the top of the picture) are the closest to the ship on the approach vector, while they should all be at the same distance on that component:

I can only second this one. Jumping to asteroid belts shows even more interessting curiosities.

Well, the EVE universe is an interesting place to be and you just need to see this as an anomaly in space travel.

Not sure if this is a graphic card related issue (NVIDIA RTX2080 with updated drivers). Some more feedback could help.

will this be getting fixed or what

I’ve tried rolling back the drivers on a 2080 TI here also no dice

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