First of all, in the combat mode, I thought, why not add a planetary scramble mode, which can create some new Low-Earth-orbit-combat-ship, new ships and new weapons that can only be used in near-Earth space, and they can receive ground artillery fire and planetary long-range artillery support, and of course to link up even with Vanguard, which I dont know how how you can link them but still fun I thought.
And the second,in terms of the battle mode, I thought, why don’t EVE consider turning the battle mode into a big-voyage type, using long-range missiles, planetary defense bases, and defense circles at ultra-long distances outside the sight, and then using these common short-range common weapons at short range. Of course, I know that this issue has touched the bottom layer of the EVE combat system design, and it has affected the realism of the ship’s conventional speed and jump mechanics, which I think will need to be weighed by the CCP partners.
In the third part, I would like to discuss a question about the underlying purpose of this universe. The two most attractive parts of the EVE universe are the combat system and the big world–that means the sandbox, first of all, the combat system is a unique and interesting design, but unfortunately I think that the battle and the big world are currently unbalanced, and most of the big world game content such as social, industrial, transportation, commerce, scenery and even all aspects of the universe revolve around the battle, so everyone will say that EVE is a PVP game, but on the other hand, if you play according to the other sandbox gameplay elements more than the battle, you will find that the other parts are very boring, whether its backstory that is too short to experience, the lack of a first-person walking and planet landing modes, the lack of building and constructing gameplay and enough details, the lack of interactions and events of the NPCs in the universe, and so on. Actually there are many independent small games to refer to, such as X4, Elite Dangerous, Stellaris, No Man’s Sky, Space Engineer, and many other games-even though EVE is the ancestor of all these games, but of course I know that it is very difficult to combine these game content to one universe and maintain the combat system that is more specialized than all their other games like EVE–about which I must say that your peer company Star Citizens are still make pie in the sky, but perhaps this is your chance as well. If there is more details of the universe such as land walking and driving,house-living and gaming,in need of many other items and funny elements,the New Eden and it’s market trading will prosper a lot more,which is also the economics courses had told us,that the demand drives the market boom and the economic development,and more gameplay elements absolutely makes more demand.
From another point of view, I understand that CCP wants to create a universe full of both prosperity and peace with also conflicts cruelty and chaos, but even if add those more elements of the big world into a chaotic universe, it will be more realistic. Such as the huge increase in NPCs and cosmic disasters, enough cosmic events, these are all big world content, and if there are no enough big world events and content, only players fight with each other, The meaning created by the universe’s background worldview will pale - don’t forget that the reason it attracted so many fans at first is because of the universe worldview and background, but now it’s difficult to make a group guide through small events because there are fewer players, and now there’s almost only the ship fight reamaining–in several different parts of game content that everyone originally differently liked,and it should have been the best MMO stage of all time. In addition, if there are only players socializing with each other, the high combat specialization of the game content will contradict the game itself, because due to the regularity of the big world, players will definitely pursue the organization and stability of the union and merger, and the exquisite combat system will not be able to used again because of peace (and there is no matchmaking mode like many games), which is what happens slowly in New Eden now, and if you add NPC storms to guide everyone to fight, That’s equivalent to adding a background to the big world.
So I would suggest to enhance the non-combat gameplay elements subjects and events of the Cosmic Sandbox and NPC stories for the direction of a big world, as well as enhance huge amount of the guidance of combat events for the battle play, so that this stage can be active and shining every day.
There‘s some small suggestions that I’d like to tell, that is the stock trading and the financial system. And the common visual Space port for NPC station or player‘s structure,in which pilots could see their friends docking or undocking.
I think the EVE is not being asked to be a extramely realistic game,but I think there‘s absolutely still many interesting things that could be added into this universe.
At last,thanks CCP to creat a good game. Respect to all Science Fiction Creator!