Planetary Interaction - Quality of Life Update

These suggestions are a guideline, interpret as necessary or draw inspiration from.
With PI being more important than ever before, It seriously need an overhaul, I hope it helps generate ideas or spark something for the Devs out there <3

  • Access List Control
    • Enable you to link select Character(s) PI Bays from POCOs/Skyhooks via an ACL, allowing collection from a central admin character
  • Automated Routing
    • When you have Factories, Extractor(s) & a Viable space port placed, some kind of button you can press that automates the routing and recipe selected for factories determined by the Extractor’s extraction recipe
  • Templates
    • Allow you to copy/edit/design a select layout or setup for a Planet, allowing ease of access and quicker set-up time to reduce clicks per minute
  • Planetary Snap Grid
    • Allow planet nodules to be placed via a snap feature allowing pin-point precise set-up
  • Extractor Set-all
    • A button that allows you to auto-set as many extracting nodes as the planet CPU/PWG can handle with the click of a button
  • Extractor Time Field
    • A time field box where you can type in the extraction length manually
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+1 for the “Planetary Snap Grid” which would be useful to traditional P.I. players as well. I suggest adding a skill called Planetary Engineering which, with each increment of skill level, would increase the level of accuracy for “nodule” placement. The goal is: optimal use of the power grid and less mouse clicking. If someone wants to place nodules in a more manual mode without the skill, maximum accuracy should still be possible but with the current level of tediousness.

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