After reading many of the posts regarding the October Balance Pass and the reasoning behind the changes, it looks to me like the driving factor was player agency.
I had never heard of the HIC issue until now, but both the ECM and interceptor nullification seemed to revolve around defenders having little control in an engagement. And even when playstyle changes, like changing ship or fitting, was mentioned it was determined that there was little change in the outcome. And in the end it was deemed, “not fun”.
In the end, CCP and CSM decided that removing the offending feature was the best solution.
While I am not against what I post next, I think it’s fun to throw a can of worms at a hornets nest…
How is this different from HS ganking?
The defender has little ability to change the outcome of a gank. They definately dont have fun while being ganked. And to an extent, even changing ships and fitting dont guarentee you will survive.
So is the next change going to be to remove HS ganking?