Marauders are still over-tuned, and still have no clear threat.
revive their original nemesis T3 Cruiser Signature tanking & Heavy Assault Cruiser MWD Signature Reduction. or reduce their tracking speed so smaller ships have a chance to get in range to tackle them before turning to dust.
Why would they have a 1V1 threat when their base hull is 3 times more expensive than T2 BC ?
I agree that HACS should have their sig bloom reduction again. Mainly because ADC has been nerfed so much that it’s rarely relied on now, signature bloom reduction (SBR) + ADC is no more a potential unbalance.
Maybe tone it down a bit. I have no clear idea of what the balanced numbers would be, but I agree that HACs are supposed to be able to catch a dangerous threat, and therefore the SBR allows to approach it, while the ADC allows to stick it.
AFAIK the SBR had been removed because they became too strong in fleet at range.
As I already said in other posts, just remove the gun range bonus from T2 ships. IIRC it’s already been done for some HACs/guns, keep it for the rest so that T2 ships are not used for fleet long range.
IMO that’s what navy fleet are for : better fleet stats, so like more alpha (that’s just ONE use) and/or more tank and/or more projection and/or more speed/agility.
And, IMO again (I repeat because other wise some people will say it’s just my opinion : I know) T2 ships would be more emphasized on one aspect that T1/fleet don’t really focus on, like long-range ewar, or bubbles, or heavy tackle.
That last part requiring either good approach survivability for hard scram or mid-range survivability for hard points, both being enhanced by ADC.