We live in a meta where range, mobility, and volley dictates fleet fights. Because of balance:tm: HACs can apply as far as if not farther than battleships, and their unique ability to use ADC gives them as much if not more tank than battleships when activated and getting shot by the enemy fleet. Furthermore, HACs are much faster, more agile, and also cheaper rn, than battleships.
To fix HAC vs Battleship balance you need to either improve battleship range and speed/agility, or reduce HAC range and speed/agility. I think HACs having the range they do is the biggest problem of these. Why should a T2 cruiser apply its damage farther and better (medium gun tracking is almost an order of magnitude better than large gun tracking) than a T1 battleship? Bigger is not always better but shouldn’t it stand to reason a battleship should apply its damage farther to begin with?
HACs can apply to very far with very few sacrifices, leaving battleships with no advantage while also being far slower and more vulnerable, and pricier. THAT is what needs to change. Giving battleships a lot of heat buffs wont fix them
You forgot about Battleship vulnerability to carriers and dreads. And many other reasons.
Thus, why would overheat bonus for battleships not be in order?
I think a heat buff would help them run armor/shield hardeners longer against carriers, and allow them to heat more liberally against bomber runs as well, while also being able to apply a lot of hurt on carriers/dreads/faxes with overheated guns.
Do you know how many battleships it takes to kill a FAX atm? Use Machs as the baseline reference.
But i see you are using a “Null sec only” point of view…
You need to think of all Sector types… I agree with those opposing you based on this perspective, those numbers are too large…considering Highsec and Losec.
I did mention HACs are far more fast and agile, but yes that is also a factor. HACs are largely immune to carriers, although good HAW dreads will still screw them up assuming inadequate logi. Battleships will eat crap to carriers and get shredded by dreads.
However, I feel that range is the bigger issue, because if HAC range was more balanced battleships would at least have a platform as snipers. However, the role of snipey fleet ships is currently occupied primarily by the Muninn, Cerberus, Eagle, etc, all HACs. Tempests exist but I don’t see them as often.
It doesn’t address any of these problems very well. Overheating is nice but still no silver bullet.
A bomb flies for 12 seconds, that’s not enough time to get everyone heating their hardeners, especially on non-shield hardeners which can have cycle times of 20 seconds or even longer. Torpedoes also hit similarly fast. This still doesn’t address the issue of fleet VS fleet volleys. ADC is instant, heat is not.
Well then, you shouldn’t be opposed to overheat bonus, because apparently that’s not even enough according to you.
lol
For the record, it takes roughly 8x as much ISK in t2 fit short range battleships than it does to kill a fax, all of which are guaranteed to die to whatever the FAX was repping.
Here’s the thing, while it’s not helpful for fleets it’s really OP for solo VS gang situations, which is where battleships are in an ok-ish spot imo. You’re trying to use a spoon to hammer a nail. Basically you don’t fix the problem you hope to and instead add a new problem in a different part of the meta