Got any data to back up that claim?
And where do all these PLEX come from? Spawned out of thin air so CCP just piss away money each time someone complete those sites?
https://community.eveonline.com/news/dev-blogs/new-alpha-training-option/
CCP creates even more pressure on PLEX consumaton. We do not need to add ways how increase supply, we need ways how to reduce demand. Make PLEX usable only for upgrade to omega / add omega time and stop use it as second currency.
Making PLEX just another loot / in game currency will deteriorate its value even more.
The PLEX are rewarded to players taking the time/effort/opportunity cost to generate them.
Its not âfor nothingâ. Its for playing the game.
If you want an example of CCP pissing away money, look at ship insurance.
Ship blows up and you earn isk out of thin air. Insurance directly leads to less demand for PLEX as a means of isk generation.
If CCP only wanted money, they would have increased the price of PLEX purchase commensurate with the ingame value, but they have not. Instead, they issue discounts and now sell PLEX in increments.
We know: they said that 2016 was financially the best year for CCP. And it was the year they introduced skill trading.
And i believe it is safe to assume that âdemand is outstripping supplyâ in this case. Else PLEX price will drop and not grow or stay the same.
Yeah, and by reducing amount of PLEX bought with RL you hurt CCPs bottom line.
Per my example, no one individual running that content will feasibly be able to PLEX in a month.
CCPs bottomline isnt hurt, as these are not players that would buy PLEX/sub anyways.
If CCP was rational, they would have increased the price of PLEX inline with its demand in game. They havent done that. Furthermore, people bought PLEX even when it was worth half of what it does today ingame (even accounting for inflation), and without its universal use for services.
People are still thinking of PLEX according to ingrained notions/reflexes of what it used to be.
Its no longer that.
Introduction of PLEX as an ingame reward as I suggested, will not affect CCP PLEX/sub sales or revenue. No individual, without months of grinding, will be able to accrue enough PLEX from the content to purchase a PLEX based service. And if they choose to run this content, they obviously are not players that have the means/intent to purchase PLEX/sub from CCP anyways, or they wouldnt bother with the content.
I dont think EVE is making more money than last year, and last year was about other games that are now not played anymore or are not bought from CCP.
CCP want to take all this money you still are able to give them, before they will abandon nearly all work on updates, when they will at last make something to replace the smaller income stream from EVE.
You think CCP should give away game time at the cost people people literally just using that game time?
That ISK does not keep your account subbed or enable you to purchase services unless someone is whaling to generate PLEX.
Itâs ok to make silly statement like that about EVE. Even CCP did many time. Titan being OP does nto matter because there wonât be many in game. Dominion SOV will bring more opportunity for small alliances, people wonât use interceptors for Fozzie sov. Donât worry, the EV player base will find a way to overgrind your new PvE content.
As I said before:
A) PLEX is no longer gametime exclusive.
B) The players that run the PLEX content, have to earn it. Its not given away.
As above, if my suggestion is implemented, PLEX will no longer be dependent solely on whales. It will be curbed by ingame activity.
You are not right that only eternal Alphas will do this. Letâs say i have about 1 hour of lazy time when i have my breakfast. I cannot do anything serious and time consuming but i can run few such sites and collect few PLEXes. This will allow me to reduce my monthly consumption of PLEX to sustain Omega.
And iâm not âthe only oneâ.
Go ahead.
You wont be earning any more, nor faster, than an Alpha doing the same.
Either run these sites at 10mins completion if/when you find them for 1-3 PLEX, or do something else for more isk, or whatever else you find interesting.
Up to you.
Game time or any other game service does not matter, itâs stuff that are supposed to be paid for one way or another. The reason why CCP allow us to pay with PLEX is because it translate to actual money for them. If you make PLEX available at the âcostâ of gameplay, then there is no money part for CCP.
PLEX relying on whales to generate them is a good thing for CCP because itâs an income stream. IF you kill that income stream while offering services for game generated items, you will run under at some point.
So the sites will have a timer like faction warfare PLEXes?
At the rate of introduction I propose, this will largely only be attractive to new/casual players with otherwise low income and/or players that will never buy a sub/PLEX from CCP anyways.
Its very inefficient compared to buying a sub or PLEX outright, or running more profitable content so as to buy the PLEX these players and real purchasers introduce.
I dont believe, in gross aggregate, this will impact CCPs revenue in any meaningful way, as the players that will run this content are not âyetâ prepared to pay CCP any real money anyways, and the rate of their PLEX introduction to the game is small and self-regulating.
How do you limit the rate beside letting âthe marketâ decide for a price which then might translate to a super high isk/hour ratio that is worthwhile for anyone to do?
The rate would be limited by:
-The reward, 1-3 PLEX per 10 mins.
-The rate of occurrence of such sites.
-Whether the players that earn the reward choose to sell it, or hold it.
-Rationally, should PLEX price continue to rocket, more players will run this content and cause a self-regulating market as they compete to sell their PLEX fragments on the market.
Yes, I have thought that would be a good existing model to emulate for this system, so as to control the rate of PLEX introduction.
I dont have yet all the further details of how the site should/could be contested, which I am all for.
Im very open to discussion, such as these sites potentially existing only in LS, but outside of faction warfare systems which already has its own adequate reward mechanics.
Im not sure how to enable contesting the site in HS as aggression is so restricted.
I dont think these sites should exist in NS/WHs.
Im open to suggestions.
Yes but we you look at the graphs of isk faucets vs sinks, bounty prices is way above Incursion payouts and if you break down bounty prices into haven, sanctums, forsaken hubs and L4s, my bet is that haven and sanctums bounties represent the vast majority.
Salvos, the very concept of giving plex as a reward for doing missions/tasks will for sure undermine CCPâs ability to make money.
Plex can only come from someone using their credit card to purchase. I know that CCP did an Event where the top 3 prizes were plex, but this is something different it was a reward for a rare competition where the winners got plex they can sell or use.
If every player had the ability to earn 3/4 nuplex per hour then the plex market would suffer somewhat. The plex which someone earned thru a mission was not purchased through a debit card.
You must be able to see that making plex appear out of thin air would never happen, It would undermined sales of credit card plex and affect CCPâs RL money. Youâre right in your assessment where plex price would go down but the way you propose would leave the game poorly funded.
We players generate isk and give it to a dude who has paid for plex with a credit card, in exchange for the plex. All 3 parties involved are happy.