As we all know there are numbers of players, which play free on Omega, by using PLEXes.
The profit model for CCP is:
player A: has dollars, don’t want to waste time on PvE to get the shiny ship with modules.
player B: has time to play, don’t want to pay for the game.
player A buys PLEXes with money from CCP, sells them to get iSK.
player B creates ship with modules, sells it for ISK, then buys PLEXes to play another month.
player A buys shiny ship.
All are happy.
But, there is a problem. The number of type-B players is a lot higher then type-A players.
That causes the PLEX prices to climb up. Because of that type-B players need to spend more and more time for ISK grinding, that leads to items overproduction and PvP activity stagnation.
At some point they simply don’t have time and money left for PvP activity, a lot of them leave the game because of that (nobody likes that game becomes a second job).
Because the PvP and destruction activity goes down type-A players are getting bored and leave as well.
What i’m proposing here is to free some of type-B players from ISK grinding and award them with PLEXes directly by using the destruction metrics (estimated price value of destroyed items).
Let’s say, 10 mil of destroyed values gives 1 PLEX (formula can be dynamically adjusted if needed, to prevent alt killings and hard limit on PLEX price).
If ship is destroyed by fleet, then destroyed value is equally distributed between the fleet members.
If more players participate in PvP activity, the game become more dynamic and fun for everyone.