POCO blocking with gantries

Slightly off topic tbh, but make planets minable like moons, with structures. Planet ore, refined into p0, manufactured into p2-3-4. As for HS, have NPC structures frac the planets at random intervals.

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Pretty sure you’d have to fight the Federation to get that one though.

Gantry Gangsters have a battle on their hands, They seem to be lobbying for universal alteration when the solution lays in a plethora of allies.
They need to turn on the charm either way.

https://wiki.eveuniversity.org/Planetary_Industry

SMH

@Brisc_Rubal any news on this from CCP as yet chap?

Not yet.

So, it would seem this subject has been fixed now with the latest patch. There is now a way forward to clean these up.

https://www.eveonline.com/news/view/patch-notes-version-20-03#Gantries

Custom Office Gantries

There has been several quality-of-life updates made to the deployment and conflict surrounding Player Owned Customs Offices (POCOs).

  • The Customs Office Gantry is now globally visible when deployed in the solar system and can be directly warped to.
  • Deploying a customs office gantry now uses the standardized range check when checking its distance is close to the planet. Previously you could deploy gantries at a very large distance to a planet, now the radius has been reduced and the deployment range around the planet is now tighter.
  • :black_flag: Aggression against a customs office gantry in High-Security is now a Suspect act, rather than Criminal.
  • The maximum shield hitpoints of customs office gantries have been reduced to from 10,000,000 to 500,000
  • The onlining and unanchoring delays for customs office gantries have both been increased to 15 minutes

Only took eight months.

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Better than nothing!

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