There is a problem with customs office gantries, specifically in highsec and their ability to block a planet from being used. The problem is there is mechanics that can be abused in order to make the gantries un-killable. Also keeping them as gantries forever, isn’t this some sort of violation of the terms of service or eula by blocking a mechanic with no way around?
the problems are pretty well layed out in This Reddit post
I’d wardec the first corp, wait the time for the war to go live. and by that time the owner has already gone around and unanchored with the war character and re-anchored with another character in a new corp. its 5 seconds timer on both the anchor and unanchor timer. i have had this happen 3 times in a row. so “just wardec the next” is not a solution
I’ve had it where the gantries have been the only structure the corp has and once all the gantries have been flipped in the above mentioned method the war ends due to the corp not having anymore structures. they cycle the gantries through a couple more corps and once the 24hour cooldown finishes on the first corp, they have started the cycle again… costing the attackers 100mil per war declaration to kill a 90mil gantry that cant be killed anyway.
for those who say “just be on field ready with a new gantry of your own to drop” cannot have 15 of our own guys staring at different un-upgraded gantries for 24 hours waiting for that 5second window… this is not a solution
Make gantries not be unanchorable just like the upgraded POCO.
Change the unanchoring time of a gantry from 5 seconds to like 2 days or something.
Make gantries degrade in space after 3 days or so of not being upgraded… or even a couple hours after dropping, as anyone intending it to actually be a poco would actually upgrade it.
*edit * 4. Make gantries suspect or criminal until upgraded into a poco