I propose to have the pods being movable like the other assets you have.
For this, I think the best would be to make pods be items - but have their own type and NOT fit in a generic cargohold.
citadels and stations would have a personal pod hangar.
Amarr(or caldari ?) would have a new hauler dedicated to moving pods . It could move at most 10 pods at a time.
Pods would not be jumpable unless they are in a station/citadel/cap with correct installation.
One could make a pod contract. The pod implants would appear on the contract, as well as when the hauler is scanned.
The pod could be dropped on death, but only the owner could jump in them.
THEN you could simulate a pod, and add it to the simulation tool.