So right now the way pods work is pretty straightforward, lose it, lose everything in it.
That’s fair enough.
However running in a 3-4 bil pod, the commitment, time and effort it took to get the isk to make it, not to mention the content and possibilities it brings to friendly fleets, to simply have it get smartbombed away in half a second, with zero chance of saving or even salvaging anything back from it, kinda feels like something’s missing in terms of gameplay.
Even if just to even-out the balance of the risk taken when going out there and using them vs the risk taken in destroying them (next to zero).
Im sure Im not alone in this, when it simply comes down to having to just do pvp without implants, or only using cheap ones.
There should be some form of anticipating incentive to an expensive podloss in my opinion, as often in battle, there is little way to know in time how X enemy ship is fitted.
Saying all that, has there been thoughts or ideas put forward in the past in improving pod/corpse destruction/salvage at all ? Just like ship looting, in order to, at the least, have the option of getting “something” back from a hard-earned pod.
Or even a pod insurance system ?
Note that I don’t aim to dump a load on smartbomb podkillers at all in this post, that’s a respectable gameplay style by itself, but I just feel the whole dynamic to be utterly imbalanced at the moment when expensive pods are concerned.
Thanks for your thoughts on this.