When it comes to Implants the risk in using them in LS and even HS is slim to none.
Smartbombers at gates can be dodged and it is not balanced to have to bring a dedicated smartbomber in order to potentially get an expensive pod.
So we already clearified that that implanted pods offer immense bonuses while having very little risk attached to them.
I thus propose the random destruction of any implant upon loosing a ship. Similar to the T3C SP Loss mechanic just that instead of SP you loose a potential implant.
It is time to address the issue of largely unchecked expensive pods offering immense bonuses with little to no risk.
Blingy implants are required for some expensive T3C and battleship doctrines to function. This has the effect of letting a smaller group of skilled players in expensive ships fight outnumbered against larger groups of cheaper ship doctrines.
Naturally, pods in lowsec and highsec are safer due to lack of bubbles, so it means that it’s easier for small elite groups to hold their own against being blobbed in lowsec and highsec and prevent n+1 advantage gameplay crippling every single part of the game.
It’s worth noting that pods aren’t invulnerable, and that you have to be very quick in getting them out of a fight to avoid some sensor-boosted opportunist from tackling you.
Sorry but that’s a very big no. No reason to lose an implant just because the ship get’s destroyed, especially since the pod is still intact and hopefully can quickly reship to get back into the fight.
Also you forgot about the Frigates in Battleship escape bays, those are also affected by the pod implant bonus. I’m actually surprised nobody has asked for Armor and Structural damage to be applied to escape Frigates since they’re being ejected from exploding Battleships.
Anyway, all proposals for game changes should be posted in this sub-forum:
I don’t get why this change is needed. The implants are connected to the capsule you’re in, not the ships. You can even leave ships and jump into new ones. Why would the destruction of a ship result in implant loss?
If CCP mess with implants and F up my training queue, then I won’t be rage quitting I’ll be deleting, it’s all I have left that CCP has not messed with.
i quite like expensive pods thinking they are invincible in highsec …for reasons but in your proposal would the implant loss appear on the ship kill ? or would no one but the victim know. for example if i kill a 1 mill ship but that causes a 1 bill implant loss i would like to know lol.
Let me guess, this is a whine post from a gate camper that is too lazy or dense to catch pods and just looks for an easy way to get some more stuff on the killboard.