Poll: Your skill points?

Something tells me that the target that the FC called out is not within range as you somehow ended up in the wrong system.

If you are a good player, your SP don’t quite matter. You can easily catch up to older players a ship at a time, a fitting at a time. If you can pilot your Frig, Cruiser or BS better than a player of 15 years, their 200M+ SP don’t matter.

Best example: That funny Chremoas guy who lost to an Algos Noob. Remember that?

I’m not so sure about that…

Years and years ago a PvP friend was showing me some engagement tactics… We both had the same type of Frigates fit exactly the same way with similar Hardwiring Implants in our clones (my clone also had Attribute ā€˜Learning’ Implants)…

During the course of the training, we both saw that my Frigate was traveling faster, taking less damage and applying more DPS than his Frigate… After checking everything, we realized that my SP’s were Level 5 in all of the various skill groups affecting those stats whereas most of his skills were at Level 4…

Basically having maxed SP’s does give a bit of an advantage when equally paired (ship, fit, implants) against another with lesser SP’s in the same skill group… However in actual combat the engagement would definitely favor the more experienced player…

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I assume same SP levels in the relevant skills for a given engagement in my statement. If you have all skills for a frig fight at the same level, it doesn’t matter if one guy only has 10M SP and the other 300M. The 10M guy has already caught up to the 300M SP guy.

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While you’re correct. You still have to figure in the human factor.

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This is one of the reasons I’ve done less fleets and set up Gloria in the first place…a char I’ve spent more and more time in. Some of the doctrine fittings I was flying required no fittings expertise at all. Whereas with Gloria I am free to devise whatever fittings I want and thus can actually learn…and be fully responsible for whatever victories or losses result. Also, having SRP is simply not the same as the additional risk and caution that comes from being fully responsible for one’s ship.

My 60 meagre and puny kills actually count more for me than the 1400 big expensive kills I’ve gotten from fleets.

And that’s why I said:

Now if you’re talking about the more experienced player making a mistake due to over-confidence or not correctly accessing the engagement…

Then yeah, that experienced player could easily lose the engagement against a lesser experienced player, especially since human error can happen at any time, it’s definitely an important factor in any engagement…

But I think experience greatly reduces the chance of that happening… Most experience is gained through repetition where the individual has learned what does and doesn’t work…

So now I’m not sure what to say… Other than having high SP’s and maxing out skills definitely helps increase performance…

That’s something we can all agree on… :wink:

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Let’s talk about how skill extractors/injectors are pay to win and should be removed from the game :slightly_smiling_face: how they should never have been added to the game in the first place. Same with the packs you can buy that give you skill points. They take away from the spirit of the game and shouldn’t be a thing.

This has always been pay to win though. Over a decade ago, there were learning skills that sped up learning for those who could afford them. they were removed and six years later, skill injectors were introduced. But there has always been PLEX… since 2008…

But without PLEX, PvP could destroy most of the player base. No more miners or independant players. Get into a corp or lose all of your ISK and quit.

Without PLEX, ore prices will skyrocket fast.

Meh. ā€˜Pay to win’ might have been an issue when Eve was 5 or 10 years old, but now that it has passed 20 years there has to be some way for people to catch up without it taking 20 years to do so. I mean, this is a computer game…not a sentence for armed robbery. There’s a huge difference between someone having 20 years of SP by default of simply having been around that long when they didn’t know at the time they’d be in it for 20 years, and some noob looking forward to 20 years themselves. In fact if anything I’d argue the skills queue should be speeded up…which to some extent it is a little bit by virtue of things like daily rewards, but not as much as it should be.

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If you have the cash, the skill queue runs at infinite speed. Can’t get much faster than that.

As for the ā€œWhat about the newbies???!!?!?!!ā€ argument, most of the people I talk to in game are vets buying SP to pump up alts. Newbs don’t know what they need to train yet so don’t really buy much SP. They buy skins and fashion.

Mr Epeen :sunglasses:

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At what point did I disagree on?

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Hi cutie, discord later?

Didn’t say you did, the wink meant it as a light hearted general statement…

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Here you disagreed with this point.

That’s not entirely true. After a certain point injectors become not worth it. Unless you are dumping an extremely absurd amount of money into the game. And the kits that offer sp are only a 1 time buy if I’m not mistaken.

OK, you lost me here. Please clarify. What exactly did I disagree on this time? There are so many…

You guys can’t even agree on what you disagree with. :popcorn:

:face_with_hand_over_mouth:

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Not sure where I even disagreed with him… I disagree with so many! :laughing:

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Habitual disagreer I see. :thinking:

:innocent: