FYI this is not a scrub post about confusion over why 2k+ fleetfights are more taxing on a pc then a 10 man roam around empty null, i have specific confusing issues with fleet fight performance and potential bottlenecking that i cannot fathom that either is because i am overlooking something really simple or requires a degree of knowledge i dont possess over the eve clients requirements to achieve decent framerates in a large scale fight.
Firstly the symptoms and why i believe it could be an arbitrary removable bottleneck over a ‘holy hell update your Sinclair spectrum to something past the 80’s’!
- Typical eve gameplay is normally in the 200-300fps range if not more
- Fleet fights in the 2k+ variety is in the 2-7 fps area
- CPU and GPU utilisation in normal gameplay is in the 30% on CPU and 30-40% on the GPU.
- CPU and GPU utilisation in big fleet fights is in the 50-60% on CPU and 5-15% on the GPU
My CPU is a hex core hyperthreaded X5670 overclocked from 2.93GHz to 3.8GHz on an AIO watercooler.
16GB of RAM
MSI GTX1070 Gaming X 8GB
Windows 10 Pro 64bit
Toshiba H200 SSHD hybrid drive (temp replacing a Samsung EVO 850 SSD)
Western Digital blue 3tb HDD
Heres a screenshot of a fleet fight i was on grid with with MSI afterburner monitoring graphs.
Honestly i do not know why my GPU utilisation is soo low and my cpu utilisation is only half but am not getting the FPS that my system can obviously achieve. i feel somethings bottlenecking my system but i cannot figure out what.
Any constructive suggestions greatly appreciated! if you need more info plz ask (no im not gonna give u my IP or call u on skype etc…)
much love! <3