Price in different systems

I’ve been flying around New Eden, going to places. I’ve also bought lots of stuff in different places. and the price differs a lot. at first I thought lasers would be cheaper in amarr, because everyone uses them, but I was wrong. in some amarr systems, lasers are even more expensive then blasters or railgun. and in some places, like deepari, or Arnon, things are crazily expansive(guess because lots of new players like me to there). so the questions is: what will determine a item’s price? and where is the place I will get the most reasonable/cheap price? thanks.

Different things sell at different prices in different places and at different times. Look the item up on a tool like EveMarketer for up to date information.

PS My only involvement with EveMarketer is as a satisfied (and grateful) user. There are probably other similar tools out there, but I don’t know of them.

2 Likes

god DAMN why haven’t I heard of this tool it’s so useful.

offer and supply
sometimes also, market manipulations or speculation (incoming war etc)

well then in Amarr lasers should be cheap, because everyone buys them and lots of people sell them.

It’s a player driven market and prices will be determined by supply and demand. While Amarr hulls are primarily bonused for lasers, Amarr characters can and do train other faction hulls - supply and demand for lasers will not necessarily be greater in Amarr than other trade hubs.

While EVEMarketer is a great tool it no longer shows sell orders in player owned structures - which is a pity since these are growing in importance (it does show buy orders in player owned structures so I suspect a minor coding error).

The sellers set their own prices, depending on the costs involved in obtaining said items.

You’ll find that there are four-ish market hubs that have developed over the time of the game.

Jita, located in Caldari space in the Forge region is often considered the primary market hub. Why? Because back in the day players just congregated there on their own and started to use it a the place to buy and sell. The neighboring system of Perimeter has become a close secondary as many player corps and alliances have deployed Upwell structures such as Citadels and set them up to be market hubs.

Amarr is the considered the second major market hub. It does much less volume of goods compared to Jita, so you’ll tend to find that pricing is higher there. You have to measure the time factor of travelling to Jita, and the risk, especially if you’re hauling items as bulk cargo, You can end up getting ganked, especially if you don’t use basic precautions including setting up bookmarks (saved locations), checking killboards such as zkillboard for recent ganking activity, scouting ahead, etc. If you’re simply going from one to the other just to buy a couple of items to fit to your ship, then your only real cost is the time it takes you to travel. And often the margins for something like that, i.e., you’re potential savings, isn’t worth the time hassle, especially if you’re having to travel back to carry on with whatever activity you’re currently involved in.

The third hub would be Dodixie, in Sinq Liaison region in Gallente space, and it does much less volume than Amarr, let alone Jita.

The fourth hub(s) would be Rens and Hek, which are in Minmatar space. Rens probably edges out Hek slightly, but not by much. They do less volume than Dodixie.

You’ll find that the number of jumps between these hubs is from about 14 to 20, depending on which one you’re at and which you’re going to. I think Jita to Amarr is the shortest, but probably the riskiest too, when it comes to suicide ganking of haulers.

Each of these hubs are in different regions and in-game the best you can see prices is region-wide. The third party tools, which rely on ESI, and players supplying the data, such as the above mentioned EveMarketer, can give you a good idea on pricing in other regions that you’re not currently in, but they are subject to delays of information updates and such, nor do they necessarily show everything when it comes to existing buy and sell orders.

My recommendation is don’t sweat the small stuff when it comes to buying off the market. If you’re not setting up buy orders and are just purchasing directly from existing sell orders then right there you’re paying “above average” for what you’re after. And if you’re just buying a few things to fit up a ship or two, then it really doesn’t matter. Potential savings in such a case are miniscule and in my opinion not worth the time and hassle to travel around hoping that you’re buying the cheapest stuff currently available.

With the exception of NPC seeded items such as skillbooks, everything on the markets are player orders and so it’s players determining those prices. And often when it comes to bulk items those prices are determined by the costs incurred by those players to get those items to market, and those costs are often based on current mineral and other construction commodities.

2 Likes

99% of the market is player driven.

So what makes the price is simple, supply and demand.

Why?

I used to live in Amarr, flying missile ships.

Just because it is Amarr space doesn’t mean you have to use lasers.

You are nowhere bound to use something.

Adding to that, OP you are not bound to any race or weapon. Any pilot can fly any and all ships that EVE has to offer as long as they’ve trained the appropriate skillsets. Tech II, III, capital, ORE and Triglavian ships are locked behind a paid subscription though.

(Provided you can afford it obviously)

sorry I forgot about that…so pricing is really just based on what people want to buy. okay I get it thanks.

Exactly.

If you look at market orders.

Anything 90 days or less - player order
Anything above 90 days remaining - NPC order

So yeah, almost everything is player traded and thus the players make the price.

If someone sells something he can say that he wants 1000 isk for it.

If you want to buy something, you can make a buy order saying you are willing to pay 500 ISK for it.

Not as good as it was a few months ago.

Lately you can’t find everything on it. Items that were there a few months ago no longer show.

The economy of Eve is one of its endless fascinations, along with the fascinatingly strange mis-understandings of players.

The price of anything is effectively “what is someone willing to pay for it?” And that is also convoluted by the value “immediately” has.

In the case of energy turrets in Amarr (disclaimer: I manufacture T2 energy turrets and ammunition in Amarr and make a tidy living from it). Yes, demand is higher in Amarr for energy turrets than it is for projectile turrets (I make them as well. Occasionally I even make a modest profit). What does drive the prices up, particularly for sell orders is a shortage of supply.

Turrets are one of those “I need it now, so will accept sell order prices” items, rather than, say “Tungsten Carbide” where I know I will need it in the future so will wait for buy orders to mature to feed my stockpile.

The separation of the market into regions allows for price differential to be exploited by those willing to collect to information and relocate items - traders and haulers.
The same separation and differences in material requirements and the demands for products between the regions make manufacturing more of an interesting challenge.
Eve is much, much more than a spaceship combat simulator.

2 Likes

+1000

fixed it for you.

1 Like

so New Eden is actually a huge ocean, on a huge planet? and we are sailing in invisible water? dunno why, but I like that idea.

It is more a running gag as in that the spaceships in EVE behave like submarines behave here on earth, and space behaves like water.

1 Like

Submarines: Laws of physics vs. flying in EVE.
In space, there’s nothing to slow down you movement (besides gravity), so as long as you are at full throttle, your vessel accelerates. In water and air a vessel without power will stop soon due to friction, so they need propelling all the time to carry on travelling and there’s a maximum speed where the maximum pushing power equals the loss due to friction.
In space, the speed of light is the only threshold, and you need as much energy to stop as you needed to accelerate. Additionally you have to orbit each and every celestial you approach to avoid “falling down”, for the centripetal force has to balance the gravitation.
So EVE ship’s physics is more like a submarine’s floating, but that’s actually a great help: You don’t need to learn the basics of rocket science before even being able to undock.

lol. eve have some unreal physics about flying then. I get it.