Projectiles need better Kinetic ammo

Thats not that bad, but there is definitely room for improvement. I mean, I don’t know what fit and clone u use for these runs, so times aren’t really comparable.

I got a
24:08 in a Rail Kronos
24:18 in a Pulse Paladin
24:49 in a Torp Golem

However all these times are with sliding through the 3rd room, not killing the turrets. So add 1 more minute for an additional Bastion Cycle if you clear those as well.

On the other hand, all these times are also from warpin to warpout, so I don’t stop counting when the last rat is dead, I stop counting once I can warpout from the mission to have it realistic, so you might want to deduct another 20seconds again that I just sit and wait. The odd numbers are because in Pocket 1 and 2 you don’t land on 0 to the next Acceleration Gate, so you have to move 1-2 MWD cycles. And for the Golem, it can’t instablap the Spider Drones II coming in the 5th pocket, so it actually need some more shots even after the last Bastion Cycle is finished, otherwise it could have achieved ~20s better time.

I didn’t try a Tachyon Pala yet, it’s simply worse at every stat than the Rail Kronos from raw data so I don’t see the need to test it. Also Cruise Golem is simply too slow very obviously, so I don’t use that as well. For the AC Vargur I have tried to run 20 missions recently but never got an AE.

I’m curious how you’re shaving 3 minutes off my own times. I don’t count the times down to the second because varying factors, reloads, etc… Minutes are good enough but still, 3 minute difference, something is off.

Fitting
Targeting order
Ammo switching
Wave triggering
MJD usage
Positioning
Turning off Bastion early

There are many ways to save some seconds here and there and in the end they add up.

Also if you only count minutes, 25:01 or 25:56 is almost a Minute difference…

i would assume implants would play a part.