Projectiles need better Kinetic ammo

Bad choices.

Not hardly. Railgun Kronos is GOAT. It can consistently clear missions as fast as my torp Golem, sometimes faster, if the mission has a lot of smaller targets. Unless you’re rats are all close, within 40km, AC Vargur is going to lose to the railguns and arties. Arties, especially 1400mm’s suffer big time with their poor tracking. 1200mm are better but lose range and dps, but the faster cycle time and better tracking kind of make up for it. I’m still kinda torn between the two. The raw damage of the 1400mm arties is pretty damn good, though. If you’re grouping your arties, don’t. You need to stagger them one by one to keep the damage flowing or you’ll be waiting on cycle times too much. In all honesty, all of their completion times are pretty close to each other, except for outlier missions that favor or a kind of bad for something. Like the rogue drone mission with the three bunkers. Torps/missiles are really slow in that one because of all the cruiser/frigate sized rats. Turrets walk all over missiles in that mission.

I use a cruise golem tbvh, rattlesnake with sentries in null.
Arties are kind of pointless unless your one shotting stuff and neither arties or rails track well enough up close; ive seen many use different fits for missions and cruise golem pwns all of them… unless everything s close which is, lets be honest, rare as fk and on the few missions it does happen.. probably not even worth running.
15 years of experience has taught me that but yall do you :slight_smile:

Please stop repeating nonsense. Arties are worse for L4 missions compared to basically any other weapon system. No one should use an Arty-Vargur for running missions. ACs beat Arties by a mile.

Even a goddamn Cruise Missile Golem (which also sucks badly and is probably one of the worst Marauders you can fly in L4 missions) will probalby beat an Arty Vargur by quite a margin.

cruise golem actually pwns especially in missions like blockade, no other marauder can hit as far and do as much damage.
When i have missioned with others every other ship falls behind simply because of range. You cant damage what you cant hit. Of course its fair to say mjd or mwd into range.. takes time… ive completed mission in golem whilst others still burning to targets.
Its a funny old world, people dont like cruise missiles and still somehow think mass dps wins when it doesnt even hit.
I even have cruise missiles on my rattlesnake in null but i do use that as a sniper mission runner, with sentries it also runs missions quite fast and at range away from the warp in.
AC’s i would say come second close as it does have some range but you know… rat resists… specific damage types…
I have no idea why anyone would use blasters or arties in missions, arties dont track well and blasters well… always out of range… that much so ive completed the mission many times around some fool with blasters hasnt even got into range…

Oh please stop man, this pile of nonsense makes my eyes bleed. Only noobs who don’t know better or lazy people who don’t care for making money use CMs on a Golem.

Even a Torp Golem wipes the floor with a CM Golem any time in missions.

The Marauder Ranking for L4 is pretty much this:

  1. Pulse Paladin beats everything by a fair margin
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  2. AC Vargur / Blaster Kronos / Rail Kronos are pretty close to each other, one can pick the style he prefers
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  3. Beam Paladin
  4. Torp Golem, can catch up to the others by using a HG Hydra Set
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  5. CM Golem quite a bit behind
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  6. Arty Vargur glorious last place

Try a torp Golem with max skills and rigs/implants to extend their range. It just gets really old counting your shots… 20 years experience.

And a pulse Paladin in the number 1 slot? Lmfao. That whole comment honestly makes me believe you don’t have much experience with the other marauders and their weapons. Railgun Kronos is honestly the GOAT right now and if you have tracking issues, use Javelin ammo and kill frigates before they get under your guns. But let me know how fast you 100% complete Angel Extravaganza with that pulse Paladin.

you are a noob but everyone has to start somewhere so dont worry about it.

its gets what, 30k? 40k? most rats spawn outside that.
ive flown with another using a torp golem, i killed most of the rats at range, he almost died up close in the blockade.

Probably didnt help that i pop all the triggers cus blitz..

Think we are getting off topic here lol

I have All Marauders on V and own all of them, each one in a different mission location. All of them with an own clone to maximize performance. And I am doing L4 running for the last 15 years or so, for some time quite excessively.

Pulse Pala is #1 absolutely no doubt. The insane projection of Scorch Ammo, combined with the sheer firepower of Conflag and the ability to insta-switch between both just gives it an edge over all competition.

The only way to beat it with the other marauders is to hand-pick missions where the opponents have the highest resistances against EM/Therm. Which is probably why you talked about an Angel Extravaganza?
On average, the Pulse Pala simply beats everything, especially when flying in Amarr Space.
Because you have more than enough missions where lots of Battleships spawn below 40 or you can MJD right on top of them and obliterate them with Conflag, then MJD to the next clump. Which deals significantly more damage than a Rail Kronos even with Javelin. While still doing comparable damage on range with the huge optimal range of Scorch, where the Rails hit well, no doubt, but still fire in Falloff (which means they deal less damage than the tooltip says).

You need to turn bastion on btw, you get 50k-90k depending on ammo (without range mods), which is comparable to ACs and Pulse.