Ive long found it annoying that projectile ammo has been handled as it has been in EVE.

The issue is with Titanium Sabot (I’ll be using T1 large projectile numbers):

Titanium Sabot L: 0% range bonus, +1.2 Tracking, 24 kinetic + 8 explosive damage.

vs

Phased Plasma: -50% range bonus, 1x Tracking, 40 thermal + 8 kinetic.

Fusion: -50% range bonus, 1x Tracking bonus, 40 explosive + 8 kinetic.

EMP: -50% range bonus, 1x Tracking bonus, 36 EM + 4 kinetic + 8 explosive.

Because the other 3 base projectiles (phased plasma, Fusion and EMP) are all similar in range, tracking and raw dps, your fitting and combat style will reflect this pattern leaving you with an oddball projectile of Titanium Sabot where its range and tracking bonuses are largely wasted and the raw dps of Titanium Sabot (kinetic) is a lot lower than the other three base projectile types.

I’ll not be asking that Titanium Sabot be changed (because some will like it as it is) but rather that a new kinetic projectile be added to the game that follows the basic pattern set by phased plasma, emp, and fusion:

(Reykjavik L): -50% range bonus, 1x tracking, 40 kinetic + 8 explosive.

**SUMMARY:**

Add a new kinetic projectile to the game such that all four basic projectiles function similarly at similar ranges and with identical tracking, so that your engagement ranges and attack style can remain consistent across the four basic damage types.

(All four get -50% range and 1x Tracking):

Fusion L: 40 explosive + 8 kinetic

Phased Plasma L: 40 thermal + 8 kinetic

EMP L: 36 EMP + 4 kinetic + 8 explosive

(Reykjavik L): 40 kinetic + 8 explosive