Proposal for Rebalancing of the Suicide Gank

How dare you make this personal just because you disagree with him. His ideas have merit and are worthy of due consideration.

As Lucas explicitly points out, CCP says they are going to start straight up begin removing ganking in its entirety. Completely, 100%, unquestioningly. Despite newbie ganking being the real problem, it instead is really all ganking, and CCP knows this, but can’t explicitly say it, so the blog post is much more credible for giving the unpopular truth. The popular truth stated in Fanfest was just off-the-cuff, to placate the people in the room, so the poor CCP employee didn’t have their life threatened.

Yeah, for sure. Altara, it’s exactly as Lucas says: you’re missing the fact that they’ve already banned all The Griefers for violating the EULA. So why the hell is CCP talking about looking for a solution? Because they have to figure out how to stop the gankers griefers that-haven’t-been-banned-by-the-EULA and won’t be, and instead of banning them under the EULA like all other The Griefers, change the game mechanics to make the gankers griefers suffer from a game that outlives their playstyle.

Teeny, tiny :brain:, Altara!

+1, I forgive you for the incel and suicide comments before.

Yeah you tell 'em! @T_Elliot you’re not ignoring the data that @Scipio_Artelius pulled that shows most gank victims are disproportionately >1 year old or 1-day-old veteran alts. Once you do that, you’ll realize you’re exactly saying “If you’re not new you’re definitely safe” because all the newbies are bearing the brunt of a mechanic that is so overpowered it has teeny weeny destroyers killing ginormous huge battleships.

There are no realistic counters in the game at all, gankers basically have to just click someone’s name in local and their ship is blown up at very little cost. In fact, I hear RMT botting click-farm mechanical Turks just sit in Jita all day at the undock clicking people’s names in local, making all the ships blow up. No counter.

Plus, it is only now, 19 years after Eve’s founding, that ganking is finally ruining the great reputation Eve Online has amongst the gaming community. Completely eliminating ganking is the only 100% surefire way to restore it to its rightful reputation.

I also support Lucas, we should simultaneously remove ganking, and bring back:

  • Learning Skills.
  • “Warp To” a stargate drops you off 10km from the gate.
  • Bookmark limit of 100. Return of Bookmark Cans, and Bookmark Trading.
  • Clone Upgrades & SP loss upon podding with a teeny weeny :brain: pod.
  • Tech 3 cruiser skill loss.
  • Reintroduction of POS anchorables, elimination of citadel structures, and re-increase the 1-hour anchor timer for all POS anchorables.

As these were also not adding much of a challenge so it really isn’t that bad, and because ganking isn’t much of a challenge and should be removed under my logic, it also wouldn’t matter to bring these things back, because it really isn’t that bad.

I agree. In fact, it would be great if all stations were basically lobbies, and once you were in a fleet, you and your alts friends just undocked into an instanced arena where you could wander and do PvE content together. For folks without friends, maybe even matchmaking can be introduced!

Yep, the only form of non-consensual PvP in highsec would be eliminated. And consent is very important in this game, we must remain incredibly principled.

Yes, we need the masses to play this game and run rampant. There should be room for people that want to purple-mod abyssal-roll all their items, just as people that strap 2 ORE mining lasers and 3 purple Mining Upgrades in the lows with empty mids and rigs can mine while cooking dinner. These quality of players are what is totally missing from our universe, and would add a dimension of depth and gameplay once they decide in a year or two to finally go to low sec and PvP.

Yeah, true that. An early loss of a 5 million ISK ship is definitely brutal by newbie standards, even if the ship is handed out for free as part of missions, because newbies don’t know that, despite the game railroading them into doing those career missions. At minimum, they should have billions of ISK and only then be able to opt-in into being vulnerable to ganks, at their own discretion. That will ensure people who are taking risks in high sec are only doing so when they feel prepared.

Incredible insight. So many preferences here, when what I am saying is completely objective, truthful, and in no way a reflection of other people’s lack of grip on reality.

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