What it does mean is that people start playing this game without knowing the vision of the inventors of this game. There’s a multitude of websites that describe New Eden as a dystopian, darwinian environment, where losses are real, where anyone can be attacked at any time, where scamming is allowed, etc etc.
Robbing is not a problem.
Robbing is an intentional part of the design.
Either one accepts the design and learns to compete, or one fights the design and should leave game and forum.
For those that accept the game’s design and see it as it is meant, namely a serious challenge to the player’s abilities, if not character, in a very unforgiving environment that is mostly created by players (…), there is plenty of guidance from veterans.
In that sense, “avoiding a game reality” is part of that “game reality’s design”.
… the “game’s reality”, New Eden with its own history, social mechanisms, crime, opportunities - which are unique and proper to New Eden, which is and should be different from real world society. Trying to adopt real world values, social evolutions, insights etc is a complete negation of the fact that this, New Eden, is a fictional world that bears no relation to the real world. If one wants real world, one should not be in this one (aka if you can’t stand the heat, stay out of the kitchen).
The fictional New Eden reality is clearly one that does not cater to the weakest in its society. If the designers ever start catering to the weakest players they will undermine the entire player base and the reason of success for their game. That would be a gross mistake that would cost them their game. The strong cannot make the weak strong, but the weak definitely can make the strong weak.