Proposal for Rebalancing of the Suicide Gank

Yes, and as I’ve said share the tips with the nubs. Then you’ll solve your alleged problem :smiley:

But you won’t :smiley:

Huh. Your fav song is def Man In The Mirror :smiley:

Also so uh, is that core tent of EVE being AFK from it on your box or

Oh, you know he actually don’t speak like this IRL :smiley:

Oh? Drop the char :smiley:

Nice dodge :smiley:

Quoting for that typo :smiley: Unless you meant something like caretaker? Heh. You just can’t stop with the abelist insults huh?

Sigh. Yennoe bro, when I think how serious you take this vidya game, I truly do feel pity for you bro. I can only try to imagine your life and the utter lack of meaning it has.

Imagine pixels getting to you this much yet you can’t summon the willpower to quit the vidya game that’s causing you such harm.

Oh and uh, did you find the box yet?

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Bring back bounties !

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CCP should just straight up advertise like this again…especially that last sentence at the top

A puny Condor was all my low SP alt had for the fight. Amazingly it survived at the heart of the blob for almost half an hour, but TiDi was so bad and there was so much lag that firing on anything became practically impossible. There comes a point where the TiDi and general lag is making things delayed to the extent that the FC is fixing a new target but one is still aiming at the last one !

I love those sort of battles if they are maybe a bit smaller…even if my ship gets destroyed. I am never apprehensive beforehand…whereas I am when ganking. In a big blob your name generally gets lost in the list of participants, and nobody really even notices if you hit nothing. In a ganker fleet of 4 or 5, everyone knows if you missed the target, so there is far more pressure to get it right. Which I have now done 2 out of 3 times.

I firmly believe that both ganking and being ganked should be part of the NPE. It would really help for people to see both perspectives, as I have now done as both a miner and a ganker.

Don’t we all.

new accounts made (from chribba’s website)


Where exactly do you see problems with attracting new players ?
Do you see retention rates on there ?
Are you suggesting that people actually read about EvE and understand there will be ganking anywhere, dissuading them from trying ?
Does the current target population not have the stomach for a pvp game ? Tough, but most likely the wrong conclusion…

So does any sport, it keeps score and ranking.
Moreover, if ganking has no real impact on the game, why would it have to be removed ? Provide proof that it creates a retention issue in the long term. Long Term! Because in the short term new players drop out for a variety of reasons, unless you prefer to even contradict that (remember, you said the “unintuitive UI” is the biggest culprit).

If ccp would maintain its own information source, like it used to …
If ccp would provide a good in-game map …
If ccp would re-install a web browser in-game …
If ccp would have its own killboard and fits database …
If ccp would have apps to facilitate planning and running manuf jobs …
If ccp would have wormhole mapping software …

then I would have even more points.
Wth is wrong with you.

ftfy

Back to square one. No data to support. Only ccp knows, if they know and not just go into panic mode about dwindling numbers. I’d say the inequality in riches hurts retention even more. Prove me wrong.

The learning curve is a bit more complicated than just the UI. Taking away the ability to learn from a loss, what you want, will harm new players even more and affect Long Term retention instead of short term. Long Term retention is where the money comes from…

Anyone who tells you that you are wrong because you draw a conclusion without data is, indeed, right. Logic 101.

Who cares if you disagree. You’re wrong, lol.

A loss in a pvp setting, due to player interaction, is - for some reason that may have to do with more personal reasons etc - usually a higher challenge to overcome than one from npc interaction. Strange, but that is the way it seems to be. Unless they learn to see it for what it is, competition on many levels and in many ways. I’d even go so far as to say that EvE Online provides many ways to soften that emotional blow: not the right ship, not x-skilled, too many variables, chance involved, and not only knowledge, isk and experience. But even that requires pointing out, at least to those willing to listen and start understanding how it works.

Who would have thunk …

Unless they have guidance. I know, you don’t want that. You want it all gone. And then, after a few months, when they’ve finally got their first ship they can’t afford to lose, they do something stupid and lose their precious ship AND THEN QUIT.

Again, wth is wrong with you.

The conclusion I drew a long time ago, even before you and Scipio started downloading data (I have a good idea of what’s available, and account age is not one of the datapoints, to name one thing), is that there could not be any conclusion made from public data. Therefore, anyone who either says it IS or it IS NOT due to ganking in hisec is simply wrong. You can find enough posts of mine where I say that only CCP may know (if they do, and aren’t in panic mode stabbing at whatever but the right reason for player loss). Moreover, as I have already said, there is a multitude of reasons possible for quitting the game, not just the one you love focusing on.

It’s a lot more than what any other game offers. In that respect, to the best of my knowledge, this particular community takes a top position. Guidance gives a handhold that makes sense, and makes players better, and faster at getting better.

However, that won’t make a pvp-averse player suddenly a pvp-loving player if it just isn’t in him/her. The latter should find themselves another game, perhaps with less pervasive pvp (which was my background before being dropped into this one).

I’ll just end with a humoristic take on EvE Online in general, don’t take it literally …
0A2GUbB

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People aren’t joining Farmville…they are joining a game where the entire economy is centred around combat. And whereas someone in Farmville would rightly not expect a Stuka to dive bomb their combine harvester, that sort of thing has been part of Eve for years and is a long established part of the gameplay.

PvP and PvE both occur in the same systems. There is no special ‘PvE only’ part of Eve. Some might like it if there was…but then it would no longer be the Eve people have played for 20 years.

The entire beauty of Eve is precisely that one is not 100% safe anywhere in space. Mining is already incredibly boring. I mean let’s face it…mining is just glorified camping for in-game money. Take away the fancy laser and that is all it really is. It’s no different to what I remember in Second Life where there’s places where you get ‘paid’ to hang about as it increases traffic for a particular sim…and I’ve no doubt that miners hanging about in similar manner helps with game concurrency too, and that that’s part of the ( rather sly ) reason mining is even in the game. Miners are just glorified ISK campers !

Camping is boring. You should be thanking gankers for adding a little spice to this boring activity. Noobs are far more likely to be put of by a highsec where nothing ever happens except hordes of miners grazing the belts in total safety like stuffed wildebeest. Noobs would desert such a boring game en masse !

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One of the biggest mistakes people make is to confuse concurrency with number of active players. They are not the same thing…though many of the ’ people are leaving Eve…look, concurrency is falling ’ people behave as if they are.

You can have exactly the same number of active players simply log in for a bit less time…and concurrency will fall. Without a single player having left the game !

Indeed, the PCU data are not based on “unique IP” but “unique account”.

On the other hand fewer “same IP” accounts logging in (no longer plexed, paid for with cash), has a direct effect on revenue, beside pointing at an issue with the game experience.

Long term players who no longer use some of their accounts, or quit altogether, impact the game’s survival to a much higher degree than a new player quitting over losing a ship (allegedly). That is my worry, not ganking. The influx of prospects is more or less steady, if the “new account” graphs are any proof. The clear drop in PCU must be due to that other group, the veterans. What else could it be ?

Perhaps the way you do it triggers a response, from me and others ? Because you deliberately twist words and try to tie them around other people’s necks, like you’re trying in your response ? LOL.

Aha ! Your blind spot is the Community. That whole section you quoted from was about this game’s Community. So you would rather have strict rules implemented than a helpful community ? That’s interesting, to see you downplay one of the MAIN strengths (according to CCP) of this game… Take away the freedom of players to help and “be bad” as well, and lock them up in patterns ? This may not be your community, seeing you still haven’t figured it out…

“Who needs a community when you can have strict rules”.
Lucas Kell

Now why doesn’t this surprise me ?

P.S As I’ve already said plenty of times, Griefing, is not a subject here. No one will be encouraged or supported to Grief. Not your definition of Griefing, but the generally accepted one…

I wish I could give this post more than one heart.

@Altara_Zemara you have summed up why EvE is a game that I just can’t quit.

I hope that these cries to water down high sec always fall on deaf ears.

edited cus I spel gud!

This is interesting.

I’ve wondered why those who agree with your point of view think that it’s bad/wrong to gank new players, but say nothing about scamming.

You cannot gank a new player in a protected system, but you can certainly post a scam in local there (I might be wrong here) or via EVE Mail, preying upon the ignorance of the player and making off with his/her ISK and/or assets. I don’t think it’s addressed in the NPE, but I didn’t participate for long enough to find out.

EVE Uni has a page devoted to it, separating forbidden from permitted scams. There are quite a few permitted ones.

If you (and those who support your view) are genuinely concerned about retaining new players, are these activities also on your list?

Fair enough opinion, Lucas.

But you are unable to provide a single actual piece of data that shows the number of noobs allegedly leaving solely because of gank related issues. There is zero actual data to show whether it is 0.1% or 99%. You have an argument with zero data.

And whilst CCP did express concern about griefing of noobs….nowhere was griefing made synonymous with ganking. So not only do you have zero data but you are even arguing a ‘cause’ that CCP did not actually endorse as you keep implying they did.

I rather think that things are the other way round and it is you that has the cause…and are desperately looking around for the merest snippet or scrap of ‘support’ and pretending those snippets amount to some sort of unequivocal backing. They don’t.

What’s more, I strongly suspect that any removal of ganking from highsec will not lead to more noobs staying. In fact quite the reverse. Noobs will simply find highsec a totally boring place. When they venture into lowsec, they will there be met by all the former highsec gankers and lowsec will be even greater carnage than it already is…leading to players being bored of highsec and too afraid to go to lowsec. And you’ll have killed off Eve far more effectively than any amount of highsec ganking could ever do.

which are not so valuable as to warrant repeating a thousand times.

That’s not what the community is doing. It helps people join the community. I get it you don’t get that. The game design can hardly be called “flawed” if it has been successful for two decades. Perhaps you think people need strict rules to enjoy their experiences ? Nope, you’re wrong. Not here. And that’s the main reason why people will continue to fight you.

Nope, you’re wrong in repeating it. You are being disingenuous. Contradiction is your idea of entertainment.

It targets the ones without the necessary caution and knowledge, which coincidentally are also the newer players. But then traders such as yourself don’t worry about scams, do they.

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Bruv? You literally said being AFK was a core tenet of the game. So are you really still concerned about playing? :smiley:

Heh. I love when you snitch on yourself.

I was wrong about my theory. You’ve been rroffed :smiley:

Oh so you found on the box where it says being AFK is a key part of their game right? Right :smiley:

He’s Rroff :smiley:

Cursory reading your posts is all that is required. There hasn’t been anything new in there since the last 250 at least. I did like the one about the window licking, but that one disappeared.

Nope. It’s the result of an intentional design. Intentional you say ? Intentional, says ccp. If you don’t like it, gtfo.

I’ll raise your yep with another nope, griefing is exceptional, bannable. Ganking is part of normal pvp. Get it through that ossified cranial content of yours. Different words, different meanings. Tears don’t matter, htfu or gtfo classic EvE style.

Are you sure that wasn’t your thermometer ?

You seem to know a lot about scamming. As usual you overlooked the longer word in the sentence: coincidentally. That means a large portion of the scam victims are newer players. Incidentally, I’ve seen a few threads over the years about banning scamming. I wonder why it was only a few. Maybe because with scams the word “clever” is often used. With ganks it’s never used, at least not among forum dwellers. Explaining the art of ganking that would be like describing fine wine to a cola guzzler.

Uh huh. So uh, you found where it says on the box that being away from the keyboard is a core tenet of playing EVE Online right? Right :smiley:

I mean, is it our fault the ISDs take issue with your abelist slurs or

Opinion actually. Only in newb systems. Once outside of that, fair game :smiley:

Huh. Almost like making a throwaway account just to grief a player and her alliance in game huh :smiley:

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