I run in Ventures quite often. If and when I die, it was at least partly my own fault, AND so far, I’ve always made more than enough to buy 5 more of the ship I’m flying before getting it killed. I expect that to change, but every time the destruction of my ship was paid for multiple times over by what I did in it, I call that a win. I’ve had some ships already pay for themselves more than 1000 times over.
Running is good if you’re built for it. Tanking the wait time for CONCORD is an option in some ships (not mine). Fighting back can work situationally (also not my choice, except against NPCs). I’ve done a few risky things, and gotten away with them. I’ve run through a small route in nullsec and a longer trip through lowsec with a load worth 10s of millions of ISK and gotten away with it. But I went into that run expecting it to be a risk and hoping to get the payoff. I’ve had slighly less valuable gambles that didn’t pay off too, and I’ve mailed people to say “I hope you got the loot I was carrying, would be a shame for it to go to waste” and had them laugh with me instead of at me.
Take yourself less serious, and you might have more fun with the game. If you die, you die. Just try and make the time you spend before it pay for the replacement cost (and then some, if possible!) and you’re still trending upward.
The tutorial tells you that undocking from a station is consent to PvP, doesn’t matter if you’re in hisec. I’m glad there are beginner-friendly spaces where it’s harder to get ganked, and there’s a bit more protection than just CONCORD in place so we have some “training wheels” on our road into New Eden. But there’s a lot of reasons to say that most of the time, miners need to outplay their attackers to survive - and the pirate players have to outplay the miners to get the kill. It’s “easy” to gank because the basic skillset for not dying is harder to learn than the basic skillset for killing. And that’s something that comes with the nature of how the tutorial works - it doesn’t explain much about a lot of the game’s systems, like d-scan for example. Improving that won’t fix stupid, but it might help reduce the uneducated deaths. Given how much stupid there is in gaming communities, I don’t think it would make that big a difference to player retention, though.
You can match up the surge of growth to alts yes on the player counts. But what you are saying is true, there is a good amount of alts being dropped due to subscription price. Now there has been a ton of sales as you may have noticed to combat this. The sales are short term relief unless the plan is to have sales more often.
Yes the main point is, there are mechanics in the game that are to add value. But there will always be those that push the limits and ruin it for everyone else, then we stand on the side lines and cry for the next decade.
This is actual words, but yes older players that got board, suck at the game, to scared to go to WH, Low or Null and want to club baby seals. These are the bottom feeders of the game, the fish no one wants to catch.
It is pretty exciting if not stuck in TIDY, but even then comms can be pretty fun, like mining slow slow fight, little excitement little progress. I do love the proving grounds, want to get into that more and burn up more ships there. Once JJ is up and going that is where I will go to die.
I am not sure if that is a differentiation anymore or not. With how the game is set up today, we have forgotten this is a lose all game, but Devs have continued to push the envelop to make it harder to make isk in the game. The game today and 10 years ago is not the same game in respect to making isk, and opportunities in the game.
I am guessing you haven’t done many top tier abyssals, you are not going to be sleeping at the wheel or you will be dead.
There is lvl 5 missions in low sec as well, again lots of options people just seem to let it slip their mind.
Agree here
Use your imagination if you life in High Sec, or simply don’t live there. Ganking doesn’t make high sec exciting or fun. It is a posien that is being worked out of the system with a little time here.
I am talking about high sec, Null agree, don’t mix it up here or it would be very confusing. Projecting your mind sec on someone that wants to be left alone in the game is crap gameplay and people are greiefed daily in the game from POS players.
Once your read the above I think you will get on track and stop twisting words up in your own thoughts. But this is typically how the self justification that what you do is great and justified.
So no this isn’t what I said about the game, I am specifically talking about High Sec and scenieros there.
No one is flocking to the game which is the problem, but people like the depth of the game. How everything is manufactured by players, you can own space, and write your own story. One server, one instance in the game is really nice. The lore is very in-depth and there is so much for the mind to wonder about bring in the role players.
I think there is, but no ganker on this thread wanted to hear any ideas, which is how a ganker would act all justified about it. I like the role play of a real pirate where gankers live in Null pirate systems, and have worm hole access randomly to random high sec or low sec systems that they can jump into and disrupt things a little until killed and podded by someone or concord.
I like the idea of ganking doesn’t drop anything ever. You do it because you feel that is how you enjoy your game play.
I like the idea of ganking can on be performed by Omega accounts in high sec.
I like the idea of max DPS on any ship no matter how many ships you bring in a gank, similar to structures were.
Many other ideas, but again no one wants to see about a balance, so why deal with it. Lets open our door to a huge group of people that would happily play in a area they can’t be messed with. The Universe in Eve is huge so why not.
nah brav you have no idedde what you talking bout brav, you not in the loop on the infomatics being presented on this topic brav.
Like right brav Eve is so flip you don’t know how lit it is until you are two 40’s down and up is down and down is up and you are all twisted up in space.
Don’t give me that BS, you are too scared to fly out of carebear land like the rest of your buddies in the ganking world. Seal clubbing is the only power you can project, I can beat up little kids all day too, I am so good.
The lack depth to your conversation other than sucking up aiko is clear to everyone here that you don’t have a clue. Just another puppet that could probably make real friends in the game because there are some great people, but got caught in the toxic crowd and you never feel like you are fitting in and you throw out a compliment and they gobble it up and don’t say thanks and you don’t know why. It is because your circle of Eve friends are POS. And I am pretty sure I don’t mean positive, but maybe I do.
Out of pure curiosity, if anyone who’s in the know is still reading all this and wants to fill me in, how effective is orbiting an asteroid in a venture as a defense vs just being stationary?
I agree the ganking community is full of low IQ. Nothing but a bunch of selfrightous people that think their way is the best way and only way and everything is okay as the community goes down and down, but they keep on going, even bragging as they push people out of the game like it is something to be proud of.
You might want to reconsider what you are defending, ganker and greifers kill the very game you may enjoy and that is their goal, because they fail in real life, doing this online is their only outlet, it is sad but the true part of the story.
Against ganker zero, no one targets in space, you ctrl click the target on the overview, they are going to be right on top of you. When the gank comes in they will point and web, and you are not going to be out of the range.
Against rats with some speed, somewhat effective, mining in low or null with micro warp going you can mine until you are full without dying in most rat situations. Saves you from having to warp around.
To land on someone orbiting at max range would require some timing, and you can go pretty fast with an AB. I tried to test this for a time but no one would shoot my ship while I was doing the experiment. I do not know, though, if this is because of the orbit, for other reasons, or if it was just dumb luck. I have heard tell that the initial landing range can be fairly important, but I’ve yet to hear from someone I consider an authority on the subject and likely to give me an honest, objective appraisal.
Judging by the latest MER looks like mining is chugging along just fine in terms of m3. Guess the miners that quit due to ganking weren’t even mining that much anyway.
God what a load of rubbish. The idea that I suck up to gankers is nonsense. Only yesterday I was bragging on another thread how I got 500m ISK worth of stuff right past gankers safely using a method I devised. Outsmarting gankers is great fun ! I am both a ganker and a miner/hauler…I see both sides of the coin. Probably the best place from which to form an unbiased opinion on it all.
If anyone lacks any depth it is you. Same old topic is all you ever whine about. I am active in numerous accounts doing wildly different things…but am quite capable of being just as silent about some activities as I am vocal about others.
Mine on the opposite side of the asteroid belt to the belt landing point. This wont stop determined gankers but will fend off gankers who just randomly go around the belts looking for targets. If you are 30-40km from landing point they are not going to land right on top of you.
Mine ‘above’ the asteroid belt. That way there will be no asteroids in the way if you have to quickly zoom off.
Mine with a clear line of sight to your escape station. This is why orbiting the asteroid may not always be a good idea…that asteroid may be in the way just as you are wanting to warp.
Pick a belt that is as far way from the entrance gates as possible, and as close to your escape station as possible. That means if you see gankers in Local you can be at your escape station before they ever show up.
Don’t unload your defence drones unless rats show up. They are otherwise just a distraction. You have all the time in the world to unload them and defend if rats show up…and they will make zero difference if gankers show up.
Listen out for that ‘thump’ sound of someone warping in.
Create an insta-dock and undock ( at 200km or so ) bookmark for your station.
Ganking makes high sec more fun for me. I fail to see how shooting people’s space ship in a space ship shooting game is poisonous or toxic in any way. I can understand that it is annoying if you’re the one being ganked, but it is not toxic.
Effort ? There is zero effort required in following that list. It is all 100% effortless once you have bookmarks…especially as asteroids are always in the same place.
My means of avoiding ganking when hauling also requires very little effort…just an understanding of how gankers think and how to be deceptive.