Well, firstly you have no idea what angle the gankers may approach from. You could end up actually approaching them and making the distance shorter, which you don’t want. Same goes for turret tracking…where the effectiveness of your speed depends entirely on what angle the gankers approach from. The Catalyst has pretty good turret tracking…and bear in mind you are not orbitting the ganker ( where your angular speed would have some effect ) but orbitting a stationary asteroid.
Personally I think orbiting the asteroid is a distraction and a waste of time…same as with unloading combat drones. I personally want everything as uncluttered and simple as possible…with the Overview already on the escape station and my cursor on the ‘warp’ icon.
Why is it ok in some spaces, and not other spaces? I get that some people want to be left alone to mine, but that is like me saying I want people to stop undercutting the prices of the items I have up for sale. EvE’s universe is a dog eat dog place where no one is safe and Concord is just there to punish the perpetrator. It is not crap that people compete directly with other people in the highly competitive game of EvE.
I still don’t think we are on the same track JJ. EvE is a game that revolves around competition between players. It is not “crap gameplay” to be competitive with others. Miners have to be ready to bug out if gankers come to get them. Haulers need to know the tricks of the trade to keep from being ganked on the gates. Faction Warfare plexers need to know how to see a fight coming, and to decide if they want fight or flight. This is all the same gameplay.
It is not twisted, toxic, poisonous, or crap game play to shoot people’s space ships in a space ship shooting game.
We have the same love JJ, but we disagree with what will bring people to EvE. It seems to me that watering down the non consensual PvP in EvE only waters down the one thing that EvE has that no other game can compete with.
That is just an add hom that certain people use to undercut your arguments. I have been called a ganker’s alt because I argue against eliminating high sec PvP, and anyone who is against removign PvP from a PvP centric game must be a ganker, or ganker sycophant. Don’t let their nonsense rattle you Altara Zemara. Your arguments stand for themselves.
All CODE members have their “Board my Corvette” button changed to “Board my Catalyst”. All CODE catalysts are fully t2 neuron blaster fitted but not tradable
All mining ships are now visible system-wide in the overview with warp-ins to 0 for anyone (even in deadspace)
Void S ammo deals 20% more damage to mining barges
Skiffs now suddenly explode if used for mining in HS
Lucas, ganking is easily avoidable with education. New bros may be the victims of ganking because they don’t have that education yet. I have seen many posts on this site, with all the info one needs to avoid ganks in High Sec. It takes time to learn any game.
Just because players that are not good at the game yet fall victim to high sec ganking, that does not make high sec ganking “over powered” in any way.
I agree with you Lucas in that EvE does lack “any appeal to players who don’t want to engage in constant combat PvP.” The game was based around non consensual PvP. Yes, in a broad sense non consensual PvP does mean that People are able to attack each other at any time, as opposed to games like WoW, that have battle grounds, or EQ that has arenas, but no open world PvP on standard servers. In EvE you can shoot anyone at any time (almost, there is still at least one places in EvE where one is totally safe from PvP).
The fact that not everyone likes this type of game does not mean that there is a problem with the game. It is the way the game was made. If one removes the basis of the game one is going to drive out the fan base of the game while chasing people that may or may not play the game.
Now now Lucas, maybe you just don’t understand the context of what the low-casers mean.
Going by your past record here, I don’t think you’d recognise an observable fact if it crashed in from space and left a 200 mile wide crater with you at the centre.
And what’s with this continual thinking that merely typing the word ‘nope’ gives you 6000 DPS of arguing power ?
So they suck at the game yet are wildly successful at what they chose to do.
Huh.
You realize most WHs are abandoned now right? Low is practically empty.
There’s no reason to go there bruv
ROFL no one runs lvl 5s my guy.
You realize in order to live the pirate life, you need targets to make money off of, right?
You realize it hasn’t been feasible to be a pirate for a very long time due to lack thereof of targets.
Hence why there is ganking now.
Ew. That was a large amount of cringe. And yes, you cannot dispute the fact sadly. The fact that you do, shows you are arguing in bad faith
I feel like you’re a boomer attempting to do slang but just can’t quite grasp it. I pity you bruv
You realize you’re basically calling everyone who lives in HS helpless right?
Also, I wasn’t aware baby seals flew blinged out marauders
Works quite well, since you’re already moving and can warp out a bit quicker.
I wonder what drives you to be so invested in a vidya game that you personally attack the people who are simply playing the game as intended.
It’s wild
And again, attempting to slander their real lives due to their enjoyment of a legitimate playstyle in an open world PvP game.
You realize it just basically makes you look like a guy who has a tenuous grip on reality right?
LOL. This is how you know you suck at EVE
Simply just don’t mine at the warp in point. If you’re paying attention and those catas land like 45-50km away from you, they will never catch you. JJ has no idea what he’s talking about
Heh. Its so OP, it isn’t a problem for veterans right
Oh? Huh. Aiko was touching a lot of veterans last night in Uedama. She even got a twofer with a nestor that had an astero inside of it
You mean like you’ve done in the past?
Also did you find on the box where a core tenet of EVE is being AFK or
Lucas it is easily avoidable by everyone. One just has to learn watch local, how to d-scan, fit a tank, and jump to the gate. Those four things will prevent 90% of the ganks that I have seen.
False, non consentual PvP has a major draw of EvE since it was released. You don’t have to into PvP combat to play EvE, but the potential of PvP has always been in the game in high, low or null sec.
Nah bro, you just don’t understand the context. These is no counterplay to EvE!
Well PA can do what it decides it wants to do, but I predict that they will loose more players than they gain every time they water down the non-consentual PvP.
We both know that high sec ganking has been going on for a long time. I started this game in 2004, and it was around in 2004. I don’t see this out of hand dire ganking that is in the need of serious balancing. I did not see it then, and I don’t see it now.
You, yourself, said that ganking is easily avoidable by vets. As a vet myself, I just have half a dozen simple strategies that have kept me from ever being ganked in high sec. I have never been suicide ganked once while afk mining, hauling, or running missions. As always this is an education issue.
It’s more of a question for curiosity’s sake. Gankers have never been, to me personally, a problem I couldn’t think my way around in one way or another. However, since I would not consider knowledgeable on the subject of how to gank player ships, I thought I’d ask to see if orbits increase the difficulty, and if so in what way.
In general, I don’t have to be the hardest person to kill, just not the easiest, and the bar I have to clear is generally very, very low so I don’t worry a whole lot about being ganked. Even if it were to happen, it’s just a ship and I can get more, if I didn’t already have them.
The only ‘poison’ I see in Eve is persons such as yourself and Lucas who are effectively poisoning the well with so much complete and utter rubbish about ganking.
You rant on as if ganking was overwhelming Eve, when in fact it is a quite localised thing. There are vast areas of highsec where you see a ganker once in a blue moon. You wilfully ignore the fact that more noobs are blapped by NPC rats than by gankers…a fact anyone can check. And you rattle on with lies as if every gank is of a noob, when in fact by far the vast majority of ganks are not of noobs.
If there is a problem, then you blow it up out of all proportion…as if it were the sole reason anyone might leave Eve. Never mind the 99% of other reasons…all you can ever rant about is ganking.
YOU are the people poisoning Eve. Especially by instigating so much division and arguing over something that has been part of Eve gameplay for more than a decade.
Obviously, a moving target is more difficult to snag than a stationary one. A target which is both moving at speed and in orbital planes can be a challenge - but not usually to the ganker, who relies upon stealth - and a skilled warp-in assistant. It was sometimes used as an attempted foil by AFK miners, usually unsuccessfully.
Such manoeuvres were in my day more often employed to frustrate the activities of bumpers, who had to have quite the calculating eye (or a dollop of luck) in order to catch an orbiting target with a souped-up, though comparatively cumbersome, Machariel.
Some of us became very good at it though. If it didn’t always end in a Permit sale, it did usually hasten the exit of the miner.
Orbiting an asteroid will not put off the determined, experienced ganker.
You just gloss over the fact that education fixes this. Part of being a new player is that you don’t know how to protect yourself. But if people demand to change the game to keep new bros from making mistakes the game will loose all of the qualities that make it fun, and new bros will never learn.
Lol, strawman much?
I love the player driven economy. Can you quote me once saying that I have no issue with CCP trashing that? No you can’t can you? This is just a silly misdirection on your part.
Its just my prediction Lucas, as I have said. This is what I notice from the people I play with. You also make broad sweeping statements about what the majority of veterans players want. You predict that new players will out weigh gankers, and dismiss players such as myself who are not gankers, but enjoy the danger. I guess we are both just guessing based on what we experience.
My eyes are working pretty well. I saw more ganks way back in the day than I do now. I hardly ever see them. I am not saying that they don’t happen, just that they are more uncommon that some people make them out to be.
People who quit the game because they got ganked in their venture would have quit the game after they lost their golem, or after they got scammed out of a billion isk. These people are not made for EvE.
There is a huge difference between giving the people the tools that they need to succeed, and taking away the danger that they may fail. I want to educate people so they can win at an interesting and fun aspect of the game (most of the time) while still allowing the other side to play their playstyle. You want to end the playstyle altogether, and somehow think that removing content will make people want to play the game.
Come on, Lucas, you can do a little better than this.
Where do new players ‘tend to be’?
If they are genuinely new players, I suppose one might expect to find them in the Starter Systems, etc., perhaps in 1.0s or 0.9s. If they are congregating en masse elsewhere, I can’t think of a sure-fire location.
Unless you mean the Level 1 or Level 2 Mission Hubs? I didn’t consider that.
My growing updated response to show just how thick this conversation is getting:
Objectively incorrect. I am quoting a CCP employee, twice. How you fail to be objective, is for your reflection.
No one is talking about ganking mechanics here. You and I both are talking about policy. Come read the content of your own original question where you talk about the behavior relating to the EULA – a matter of policy not game mechanics (the latter of which is governed by rules around exploits – neither of us are discussing this):
Is answered by the following CCP employee post-fanfest about POLICY:
I look forward to debunking your further squirming out of this one. Somehow you cannot say “thanks, I stand corrected” and let everyone leave it at that.
Most Griefers I encountered in high sec are gankers mostly from code and now safety. So how about Ganking is not griefing but griefing in high sec is mostly done by gankers. I think ganking should be restricted to systems below 0.6 so that the gankers have some place to gank and the new player can have the rest of safe haven?