Status quo … potential attackers are unhappy with the long timers totally in favor of the defender and defenders are unhappy with crippled defense options. Here is a proposal to balance both iterating what I promoted back in the old forum …
… introduce a new corp mode which gives up the crappy wardec mechanics but makes corp members and assets attack-able by everyone in highsec anytime, but with mechanics similar to lowsec. Means, the attacker gets suspect flag, both parties a limited engagement, and gate guns come to aid. The flagging gives the chance for third parties to interfere on the side of the defender and promises some nice action and bait options.
… additionally the timers of assets will be changed so, that assets are always vulnerable but enter a reinforcement timer chosen by the defender (who decides when the defense action happens).
What do you think?