Proposal to revert short-range ECM back to the "y-u-no-shoot?" button that it was


(Berger Luckmann) #1

What if ECM at really short ranges would block the ability to target like it used to? That would make the GNI viable again, and make ECM useable in solo PVP. IMHO, solo ECM was what was most hurt by the recent change. Fleet ECM can still sit at range and permajam while being repped. Since the target of the jams can’t target the logi, the jamming ships are mostly safe, even more so given the range they usually engage at.

Maybe a separate variation of ecm modules? Short range old school ECM?

I also just really want my GNI back :3


(Winston Onzo) #2

Solo wasnt hurt, it was ended, which was the main reason for the change. It’s been 2 months. Adapt or die.


(Berger Luckmann) #3

Ended, yes. They said ECM was changed to make it less frustrating and to give the jammed player some sort of agency. In the context of short-range jams, that agency would be in trying to get outside the jam range.


(Winston Onzo) #4

Still viable in fleet, 2 jammers and they cant lock anyone up.


(Berger Luckmann) #5

oh. I thought that’d mean they can lock both up. I still want my anti-catalyst and anti-daredevil griffin navy though. :confused:


(Winston Onzo) #6

I could be wrong. I was thinking that if two jammers lock you up, then you cant lock either one, but I might be mistaken


(BIade Runner) #7

Another clueless player who spread around the “adapt or die” motto… :crazy_face:

What about trying to understand properly the new ECM mechanics and only after that going to post your opinions on this topic?


(Sakura Hoshizora) #8

You can lock ALL ships jamming you.


(Berger Luckmann) #9

Navy griffins were fun :confused:


(Will Riraille) #10

I think that this is something that would be better implemented as a specific role bonus for the Griffin Navy, and maybe the Rook, rather than a blanket “if at 0 you can laugh in y-u-no-shoot” mechanic.