Currently I need to use spreadsheets and manually input data in order to determine costs for manufacturing. I would like to see something within game that allows you to track/allocate costs against a particular project.
I was thinking about how this could be implemented and was thinking that each character could have multiple, re-nameable “tags” that is similar in design to what the corporation wallet is now (in terms of being how to name them, but you donthave to be in a corporation to do it). Then as you purchase items be those from contracts, multibuy or individually bought you can select that named tag which would then be searchable so you can see how much that item cost you and whether or not you made profit on it, like a P&L list I guess. Once all that item has sold you can delete all the entries and start afresh for a new item.
For example, I create a tag called “Inferno Rockets” and a buy a BPO (or a BPC) from contracts or the market. I can tag that purchase with “Inferno Rockets” and it will show that purchase as a cost against that tag. If I buy a BPO I research it to 10/20. The costs of that research are placed against the tag too.
Once researched I invent and all the datacores and costs associated with that go against the tag. Once invented all the costs for buying the materials as well as all the factory job costs etc go against it too, and finally when put on market those sales can have that tag so once the whole batch is done and dusted you can see what your overall profit and loss was. This tag can be easily unselected for items you do not wish to track in this way.
The tag could be chosen from a drop down and you can also untag something should you make a mistake. It wouldn’t be a wallet as such and no money can go in and out it is simply a record of costs out and money in recorded against a tag that can be named and searched against to give an accurate breakdown of profit and loss.
I hope that I’ve explained that sufficiently.
The idea is to save on out of game spreadsheet that require manual updating and give you a more accurate profit and loss when manufacturing.
@Steve_Ronuken what are your thoughts?