“Are you not entertained?”…
Sorry, but that’s how it works. Even if I had the data, I couldn’t share it with you. Torvald, however, can tell you all the folks who have asked him directly for it.
so you have no data but saying all over this forums that a “lot” of people want it? and its for everyone?
There seems to be a decent amount of people at least on this thread that seem a bit worried about this… and trust me its only limited time for now. If decent amount of people do like it its gonna be come perm and we’ll just be queueing up at Jita for arena style game play.
these group arenas are actually a gigantic improvement to the PvEvP mess we had with abyssals before - they are suddenly much more interesting to all PvPers
All these complaints are the very same we had with the introduction of abyssals aswell - CCP was able to quiet them down by making it possible to camp the trace (and the initial suspect timers for the higher ones - whatever happened to that)
what a controversial topic, even as part of the ideal target audience I have very mixed feelings - a ESS rework would have done soo much more for the game enviroment…
I guess camping the trace will also be possible with these?
I don’t have any data I can share with you, no. I already told you that.
There are some people on here who are making the same arguments they made two years ago when the first instanced PvP was brought into the game, yes. But for all the other reasons we’ve talked about, I think the chances of these filaments somehow replacing every other form of small gang PvP in the game is pretty low.
Hey mike actually Tipa Riot explained very fine … i will try to explain to you with one example… in the past i did a kind of similair amateur job in the past, more like nut job …
2-3 years ago… RvB …when we begin to have seriousl issues to find fights in high sec… I have mentioned to Management that RvB fights tipped over to low sec… whenever we attempt to fleet up for high sec gangs… some officers gater the people we fleeted and pull them to low sec for roams… As a result high sec Red Fed and Blue Rep home systems along with buffer systems were mostly empty…
When i mentioned tha they told me im delusional…
but they had been already late to claim that delution because … i had Design a research and applied and i had been ready to answer with numbers and statistics to support my claim …
i had go over RvB activity on z killboard and choose 3 different months from 3 different years … over 6 years activity data… when i choosing the months i have been carefull about they will be the same ones and doesnt hit for example holiday periods in north hemisphere… I had also considered actively joining PVP pilots numbers increase / decrease rates in this longitudinal scan … ( yes i did sit and counted the activity one by one… ten thousands of them… then i had also compared the kills numbers in high sec /low sec /null sec /wh and proportioned the activity with active player number fluctations …
As a results i had clean view about in fact RVB had been active in high sec once upon a time if like %80 kills high sec %20 all other security areas… 3 years ago… and RvB over years shifted this to %90 kills low sec /null sec/WH and only %10 percent of fights happens in RvB space…
After that days … they dont mind to operate their agenda openly… they have drop citadels to WH invested RvB isk to those projects…havent listen and lost all the veterans who is in love with the mutual war concept and respect… dropped staging to Low sec areas and up with Joining Faction Warfare and throw nearly a decade legacy into trash box …
Numbers doesn’t tell lie Mike … if you design a good research ensures you to obtain most realistic information about the view … Talk to CCP Ghost Please he is an analyst and he knows how to design
We are already suffering in low sec and nearly all low sec …FW comrades here and PvP ers are mentioned here that we are already having hard times to find some fights … roaming for hours…
some others already mentioned that they dont want to roam for hours and this is nice oportunity for insta PVP… but then again like
when you evaluating this kind of things you need to also consider one reality… this can be look like throw some papers into fire and it suddenly create glorious blitzes… but if collapses also very fast too…I didnt mean people will loose interest… even other way around if people really interest… this will have permanent impact on naural sandbox style hunting in new eden
this is not a good way to learn PVP this is not even very good way of competetive playstyle… which we are very familiar about REAL competetive fight standarts which cause creative and knowledge understanding and skill dependent fight/result opportunities …
Pilots who is thriving in that natural enviroment … and love more naturaly occured fights and hunting… they will suffer in different degrees…
We can see that… we are living in it… and we are ALL mentioning here that … ITs already not easy to find fights this will effect the activity alot too… people will login in days this event running… if they dont want to join and choose to roam… and when they cant find so much because fight possibities occupied by premade and prelined things… they will logg off…
watch how the activity changed… and watch what happens in low sec when this launched… do we find more fights ??? less fights occur in low sec?? comparing the days before the launch … also compare and see how the activity drowned over years …
Please
I said what I said because of how many people feel that they need to make loads of salt about a good update, but on the update itself, I like it because of the ability to do it with friends and the set ship classes I really think it is an improvement on the old pvp conduits, but think the old ones should stay the same and this be a new thing entirely different.
If it makes you feel any better that’s what it says in english too…no? Me either…come on CCP its been years sort this crap out… and I know this isn’t the thread for this but it’s not like you did anything about it when it was posted in other threads so…meh.
Nope, unless you like suicide ganking. Abyssal deadspace activities are totally safe from intervention if you are not running bling fit in Jita.
But this is not the point of the discussion. Arena PvP does not fit in an otherwise sandbox PvP game.
Good riddance, for real! I can recommend you a list of people to take with you, @Nicolai_Serkanner first on that list, please!!
Let’s not fool ourselves.
This will have an impact on the open-world, on the unconsensual, assymetric PvP. However I think this is a price worth paying because now there is a clear alternative to having to jump dozens of gates for hours to find a 5-mins fight. The population that those two activities attract are close so an afllux in one direction will have an effect on the other activity.
But the way open-world PvP is right now, relegated to a simple time-waster to harvest short-term salt and with nothing meaningful on the line, it deserves to be obsoleted and for better options to compete against it, and the Proving Grounds are exactly what can compete with it.
Also, CCP now has a clear benchmark to measure ‘how popular is open-world PvP?’, If more people are sticking to the Proving Grounds that means open-world PvP is not attractive enough and thus needs more ways to be more rewarding/meaningful etc…
Roaming
Is my fit a direct counter to the target…Yes…Engage
Is my fit a direct counter to the target…No…Run away, run away. /Monty Python voice off
Tinfoil Hat on…
Yup, this whole thing was done just to take away fights from the few people posting.
Don’t worry, mining is doing well and there are lots of safe targets for y’all.
If this means I don’t have to listen to some neck beard on comms for 3 hours on a roam that doesn’t find ■■■■, I’m all for it.
We’re not leaving, we’re just not paying CCP money.
Reading comprehension is your friend.
That’s the fun of EVE, the preparation, if you want instant fights you should be playing SWTOR, the space combat is vastly superior to EVE.
Jumping system to system is not preperation…you prepped before you undocked.
Jumping system to system is looking for a cherry picked fight.
Reading comprehension is your friend.
Is this is one of those out of season april fools jokes I keep hearing about?
Seriously though…this sounds like it could be fun for at least a little while and if I can find the time to actually play this game again I’ll at least try it but there are some serious issues here, however, I’ll begin with the problems I see inside the system itself since you are going to implement this anyway:
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Restricting it to T1 hulls doesn’t really lower the barrier to entry, the price of the hulls isn’t an issue to anyone except the newest newbie, it’s the 1b+ pod and the full rack of abyssal mods…You mention the possibility of restrictions on this in the future but why not now? The future is a nebulous thing and sofar as EVE is concerned often never comes…if the goal is to keep doing this if it’s well received (and I’ll come back to that later…) you can’t set a high bar for entry and then say “oh well nobody does this so lets forget it” The first proving grounds is the perfect example of this.
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Some posters have made the comparison to when WoW implemented the honor system and instanced pvp already with regards to the death of world pvp but here’s another one: If you want to be in the top 100 you’re gunna have to nolife this for the entire duration of the event…can you not come up with a way to make it about who is the best pvper and not who can grind the fastest for the longest? I think enough of EVE is already about that, don’t you? I get you still have to actually win your matches but still…
I’m not going to be in the top 100 either way but having to nolife this for 10 days straight means I won’t even try.
And now onto the much more serious issues outside of the actual system:
- Assuming People engage with this and enjoy it, you’ll improve it and then they’ll engage with it and enjoy it even more (mining expeditions along with the list of countless other features as long as my arm implemented and then forgotten and the joke that was the FW update make this a pretty big assumption but bear with me here…) which is great, right? But then you’ll be tempted to make this permanent…which leads me neatly to the next point:
- This is the antithesis of everything that EVE is about.
- This is the antithesis of everything that EVE is about.
- This is the antithesis of everything that EVE is about.
- I think you get the picture…
I know this post is very negative and there is a prevailing sentiment that all we ever do is complain, it’s right here in this very thread in fact, but I’m a cynic and I cannot lie… despite that, nothing would please me more than to see one of these dev blogs and proclaim it the greatest thing to ever happen to this game or at the very least cheer it as a step in the right direction. If I didn’t love this game, if this wasn’t the last bastion of the old school MMO, if it wasn’t the only sandbox game worth playing, I wouldn’t bother to complain at all… Please write a dev blog I can say something nice about, I want that just as much as you.
Wall of text is a sure way to get people not to read.
Coles notes…
Please only once listen to a handful of Players enjoying one specific type of gameplay.
What am I Talking about? Abyssal PVP. As the DEV Blog says, they will REPLACE the current Abyssal Arenas with Filaments and limited time Events, meaning that they will no longer be available permanently. I see no Problem with the addition of new ways of instanced pvp to make it more accessible, but I have a really big Problem with the remove of old Abyssal PVP. I am sure that the old and new Arenas can coexist, as they use more or less the same mechanic. Just that old Arenas is behind a PVE site, which keeps some fits out.
So, please dont remove old Abyssal PVP. Just Keep the proving conduits untouched. Especially since the skillers in the Abyss Event, a few new people appeared on the killboard. And then the killboard just exploded. Same happened also during the hunt Event or trick or treat Event.
I am Aware that at this time, only about 5-10 people do it actively, that gives no reason to just remove it. Imagine you enjoy one specific playstyle for 1 1/2 years and then it gets taken away unexpectedly. However, I am all for the new proving grounds, just, for gods sake, leave the old Abyssal Provings as they are.
I am Aware that the meta has solved with ikitursas, cerbs and Orthrus etc… but Keep in mind, there are Always good and bad ships. It has to do how the ships are balanced, not to do with the creativity of Players. The Ikitursa is well balanced for solo pvp, while it is rather useless outside of abyssal pvp, a Leshak does the same dps, but ramps a lot faster and has more tank. The surgical strike patch also added the Deimos to the proving grounds. With 300m fit Deimos killing 3b+ ikis. And only because the ships are Always the same, it does not mean that the fits arent. Over the last few months, neut ikis became very popular. Almost every Ikitursa that got destroyed since April had neutralizers and Talisman implants. Before that, Shield iki was popular. You see, the Fitting meta changes every few months, and in the past few weeks, meta slowly shifts back to dual battery fits to counter neut iki fits. As you see, the meta constantly changes, just slowly, however, same ship does not mean same fit. It would be nice to see a graph on the different Fitting ways of all the kills done from ikis, like how many Ikis were Shield tanked, how many ikis had burst jammers etc… and that with a time graph.
Even in the new provings, there will Always be good and bad ships. But again, this is a General balane issue, not an issue of the Arena itself. FW isnt that much different, there the meta is more or less solved when it Comes to frigs in novice and small plex. Some Players built some decent fits too, which they showed on YouTube and now many people use them.
Do you remember summer 2019? I do, there used to be a bug which made proving gate stop spawning at exactly 13:00 evetime. That drastically decreased the amount of Players doing it, especially in the us- and au TZ. And guess who it was who made CCP Aware of it, so that it got fixed again? Yeah, it was me Check out August 2019 issue thread if you want to know more. Then the amount of Players increased again.
I am Aware that there are few Players dominating the Arena, myself included, but there will Always be good and bad pilots. This again has to do with talent etc. And the same Thing might happen in the new Arenas too, imagine a good dualboxer dualboxing two decently blinged vexors?
I mean, add new Arenas, but dont touch current existing Arenas at the end of abyssal sites. This has also opened some creative ways of money making for newer Players: Get a cheap T1 Caracal, do the site and then go in the Arena, hoping that no one Comes for 5 minutes and then get up to 120 mil loot from the cache.
I mean, this is a perfect chance to only once listen to something that affects a dozen Players or so. Please, for only once, dont take away playstyle that I and a few others enjoyed for 1 1/2 years and was like 80% of main activity ingame. You cant do this! Add new filaments, but Keep existing Arenas as they are now!
I am on top!
lol, butt hurt much? Cherry got picked?