The new Air Career system seems a great opportunity to better reward and encourage PvP. I don’t think it has to dole out ISK or SP to do so. A new combat category would be added to recognize combat prowess.
What if in general when you PUNCH UP the loot probability increases and where applicable Concorde responds slower?
What is Punching Up? You have a tactically inferior ship compared to the ship you attack. For example 1-2 Catalyst attacking a lone Legion. TQ would collectively assess the combat value between these two sides, determine a Tactical Combat Differential then set potential rewards based on outcome.
2x Catalyst are determined to have X combat value 1x Legion determined to have Y combat value. If X > Y then a percentage is determined. Lets say arbitrarily that 2x Cats are 30% less effective than 1x Legion.
Aggressor = Cats: 30% increase in loot drop probability and 30% delay/weaker Concorde response is established
Defender = Legion: Already benefits from a 30% combat advantage and not subject to Concorde response no loot benefit awarded,
Outcomes:
Cat(s) win = Increased loot, Kill Mail, Kill Mark to final blow and a loss mail to the defender
Legion win = Kill mail, Kill Mark and Loss Mail to attacker(s)
Inverse / Opposite situation would be a Punch Down
Aggressor = Legion: 30% less loot, Concorde 30% faster/stronger
Defender = Cat(s): 30% more loot Concorde responds faster/stronger
Outcomes:
Legion wins: Less loot, No Kill Mail/Kill Mark, Loss mail to defender
Cat(s) wins: More Loot, Kill Mark/Kill Mail to final blow
Air Career program is appropriately scored in either situation.
Punching up is riskier and has increased rewards and Punch Down defenders are encouraged to stand and fight vs run. Its more engagement all around.
Here are two extreme scenarios with a 100% or more differential.
Rookie Algos pilot vs Veteran Marshall
3Msp player in T1 fit Algos vs 85Msp Player in faction fit Marshall
Punching up
Aggressor=Algos - Defender = Marshall
Initial conditions:
Algos attacks: 100% Loot Drop, no Concorde response is set
Marshall Defends: Has 100%+ advantage
Algos Wins: 100% Loot, Kill Mail and Kill Mark [CCP consider special 100% Kill Mark] Loss mail to defender
Marshall Wins: Kill Mail and Kill Mark, Loss mail to attacker
Punching Down
Marshall attacks: 100% Loot reduction, 100% Concorde response speed and strength is set
Algos defends: Benefits from Concorde as applicable
Marshal wins: No Kill mail, No KIll Mark, No Loot
Algos wins: Kill mail, Kill Mark and 100% loot
This is just a basic idea to increase engagement that needs to be more fully fleshed out.
What do you think? Real reward for real risk or keep incentivizing punch downs on cheap easy low/no risk kills?