PvE Roundtable - Saturday 31st of March

Finally done listening to the roundtable. My thoughts:

  • Resource Wars:

    • Definitely a reward problem (having items that are useful like faction mining crystals would be cool instead of overpriced T1 items)
    • Having something for combat pilot to really contribute instead of “just bring a mining ship to optimize the site” would be better
  • Improving social PvE

    • Empire chats for RW would be good
    • Entry level content to help people learn the mechanics on TQ instead of going to SiSi to learn to how to run FOB and Incursions. Missions go smoothly from L1 to L4 and you can get confident at one level before trying the next. More approachable would be good, for scout sites and pirate “beachheads” (small POS?), where you can get used to the NPCs, the change of AI, etc.
  • The Agency

    • Make the map optional so it does not slow down interactions
    • Make sure it reproduces the functions it replaces completely or links to them instead of taking them out.
  • FOBs/Sotiyos

    • As above, a “pirate beachhead” would be cool to learn about the dynamic defence fleets and new AI
    • Keep the miners, defence fleets, etc. If it annoys people, they might be willing to ship up and remove them or hire people to do so. Maybe make sure miner defence fleets only show up to defend miners!
    • Making defence fleets not infinite and giving them bounties so they are worth killing instead of just bashing the structure while repping through the damage would make the content more interacting.
  • Missions

    • Adding more missions to the pool would change nothing. You still just look it up on eve-survival and afk run it.
    • Randomization would make it more engaging since you have to pay attention to what’s coming and react.
    • To not make the “predictable mission” crowd go nuts by adding dynamic missions, just make them like burner missions: you can opt out.
    • Secondary objectives in missions: wipe out all enemies instead of blitz, pick up some items from a specific ship that can spawn anywhere but needs to be tackled otherwise it warps off when damaged.
    • Invest into new PvE or “missions upkeep”? New PvE that takes advantage of the new AI
    • Procedural missions would be very cool, even if it is randomly putting pre-set rooms one after the other through gates
    • “Difficulty by inconvenient” can work, if you make it better to fit a “take all-comers” fit on your mission BS than to scout and refit to optimize. One way would be by making each room vary, so you’d have to refit every room (really annoying), or just bite the bullet and find a fit that can keep up with everything (Hey! Marauders might become useful again with all their utility highs and crazy tanks freeing other slots!)

FOBs do not spawn on SiSi

I just warped to one on SiSi, you should check them out :slight_smile:

Why? Do you want to earn isk or losing isk by trail by fire on your quest to make your tackle fit work under pressure.

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I stated that as an example of optional objectives. You chose which:

  • Don’t want to compromise your fit to add a point, don’t do it: Just shoot at the ship a few times and it’ll warp off.
  • Think you can get a bit of extra money from it? Just want a challenge in your mission? Do it with a point fitted, get in range, kill and loot ship, proceed to complete mission.

You can chose to sacrifice either tank, cap, application, (or whatever else you get from your mids) or the reward (by not completing the optional objective).

Might be it took you so much extra time with the “point fit” that it wasn’t worth it, well… lesson learned! Don’t try again, or try again with a different fit next time. Might be you got it right and the optional objective was worth it! Might be you just had fun hunting that ship and that’s really all that matters. Might be you had a newb friend who could fly a gank cruiser with a point, so he came along and now you share greater rewards than if you solo’d it but ignored the prize ship.

It’s an option, you decide if you want to do it or not. If it is balanced right, whether it is worth it or not will depend on players and play styles. (I know, I know… balance is hard and all that… but we’re shooting ideas on how to make PvE better, anything new will have to be balanced, in fact even the old things probably need to be too, so whatever)

In fact, most missions already have one optional objective: Killing all NPCs. Blitzers don’t complete it because they can get more rewards by just quickly completing missions. Others like to slaughter npc pirates and kill them all for the extra reward (bounties!). If they’re both having fun, neither are doing it wrong. So why not more variety than just “kill them all” or not (on missions that don’t specifically require you to kill them all, of course).

you mean after inflation? :stuck_out_tongue:

considering “prices in general … going down” is the definition of deflation, no not after inflation.

There’s basically been two big events that have caused prices to go up, the first being ship tiericide (which mostly just spiked minerals for a while), and the second being the recent moon mining change, which has mostly jacked up PI, Salvage, and Moon goo products.

There’s been a ton of smaller rebalances of things like moon goo, asteroid mineral comps, drop rates, and whatever else over the years. Might be fun to go through the patchnotes and try to see what got changed, for example Tyrannis has a pretty big primary/secondary spike, but the CPI didn’t move much.

You forgot the miner’s crying river which cause mineral prices to go up for no reason.

All this is “much talk about nothing” which social assembly in PVE. PVE and social interaction in one sentence is oxymoron !!! For PVE give us tasks and then give us a REVARD.

All problem with RW is lack of rewards all other reason are emptay talks. For PVE today we have only mining, exploaration and some missions and they are here for years because of revards. CCP try to introduce new PVE content without revards because it is scred to ruin the balance and at the end when all carebers and pve-ers go avay what will pvp - ers do in empty space.
Big corporation patch their needs with bots but they are covered by their people in councile and they are “untouchables”

Give right revards for PVE and forget XXXXXX balance !!!

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You don’t have to be -10 to suicide gank someone. You can have any sec status.

But you already knew that.

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