PvE upgrade

thats my beef with Avengers. Multiplayer, but only if you are not on the same console.

in WOW you do nax … you do ??? … you do icc them its over
every raid is different , its cool , but its finite
its a theme park , you go in all the rides and GTFO
there is no way to make infinite content
besides EVE is a sandbox ,probably people don’t want the same level of fun ™ in EVE PVE
you want the same old ,same old boring ■■■■
because you are farming , and your battleship costs more than one billion
its a optimization problem , how fast can you do this ■■■■ , how much isk / hour , how much bling can you fit and still not get ganked… while you watch she ra and the princesses of power on Netflix
doing boring ■■■■ is zen , because your mind can phase out ,like driving a car, or mining ice … aummmm aummmm aummmm im a llama, aummmm aummmm im a axolotl … omg im in my girlfriend house , omg i don’t have a girlfriend, 100mil isk/h
abyssal is random and its the closest to fun ™ you are going to get, and its short less than 20 min for a motive , no one wants to be worried for 8 hours a day

Your opinions, many times, sound like whining…

I have good standings with all factions at this point because I went out of my way to repair them. So why should I play boring missions that reverse all the hard work?

Tell the highsec gankers about “killing anything and everything in sight”.

I thought there was loads of games like that atm?

Conan Textiles, Pirates Go Sailing, Viking Meat Cooking Game etc

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Same here, although multiplayer games are less boring for me, I guess I’m tired of playing alone. I just got accepted into a corporation two days ago and it’s nice to share a mission or mine or rat with a few people. But there are more games like you describe than you know. Of course, it’s all about tastes, too.

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Conan is pretty fun, I’m going to give that another go due to some of the new changes they made. The pirate game(Atlas) had a lot of potential, but it’s been run into the ground. I uninstalled that one a while back. The viking one was ok, but didn’t grab me.

Edit: damn near all the survival games being made are multiplayer action or shooter game, not single player survival/rpg.

These days I’m mostly going back and forth between eve, elite, and dcs huey.

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That got repetitive after about 5 minutes lol

The side missions were copy and paste and not exactly interesting, it sounds to me like you’re rather easily entertained

Maybe you should have played more because a wide array of missions in CP77 was not just copy and paste, especially not the side missions.

Maybe you are just blind and ignorant, or simply try to paint a quest series about a single subject (eg. apprehending rogue cyber terrorists) as “copy and paste” and “repetitive” and fail to see that even these missions were very varied because the settings in which they played were wildly different and to some extend unique. Just a hunch.

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Some people are more story driven while others are more action oriented. While technically most quests are “go there, kill or click that” and from a mechanical pov it gets repetitive rather quickly the story behind it and the scenery can make it feel very different and fresh.

Some people mostly see the repetitive mechanical underpinnings of it, others care more about the whole scenario. Different likes, different views, different opinions.

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PvE is more than just the missions. I think a much bigger approach is needed that also includes activities like mining and hauling, but the solution doesn’t necessarily have to be complicated.

I see EVE as a virtual world that is more of an ecosystem rather than a tournament game. The predators want to hunt other players and don’t like to do PvE or pay for plex on top of Omega and since most of the EVE player base is generally both smart and experienced, sayings like “in a fair fight, both sides made a mistake” are the guideline and N+many rules most encounters(=no fights).
That means all the players cannot fix the roaming gangs’ complaints about everyone either docking up or helldunking them and that’s where I think CCP has a paid role to shake things up.
The problem is the game, not the players: the much maligned helldunk||blueball-players, the krabs and the nullbears are all playing the game rationally: trying not to become food is just smart play. An external pressure is needed.

So, PvE… SOMEBODY’s got to do it. Not just the mission running, but without miners and haulers the whole system just falls apart.

Making PvE better and less boring then can only be a good thing and the benefits should trickle down to the bigger fish: if more hunters hate doing PvE a bit LESS, they should then become a little less apprehensive about risking losing their own ships to even bigger fleets. If there are also more carebears encouraged to do more risky jobs in space, the rest of the player base won’t have to do so much PvE in the first place.

To get there, the fun, risk and reward for PvE and the rewards for hunting would have to increase across the board.

Now I believe the developers were on the right track, for a little while, when they wanted to use NPCs to blow up more players, it’s just that simply putting Trigs on gatecamps, was a terrible execution of that idea in every possible way (standings issues plus workarounds, game balance, communication, lore).

What I would try to do, is encourage PvE players to fleet up or at least pay more attention to the game, by making scaled NPC-pirate fleets spawn and roam the map attacking miners, haulers and even mission runners on sites. A lot of ships will be lost all the time and the replacement ships will be cheap, because the ores and bounties and LPs will be made pure dope (doing the opposite of scarcity).

When the PVE players are forced to be prepared for that at all times, then they will also be better prepared for hunters, leading to more fights and not just more slaughtering (more of that too, just more of everything).

So how to scale these new NPC fleets… I’d scale them all the way up to ELEVEN11 depending on the security status of the system and the player presence. Let the NPCs blow up whole Keepstars; give those Titan pilots a good reason to undock and something fun to shoot at for a change… then other player fleets can then come in and shoot at the Titans in turn. Cheap Titans, ofcourse.

Full PVP loot drops and gold-plated player wrecks; maximum PVE player rewards; pirates everywhere and super mayhem all the time.
That would be awesome.

I finished the game lol

I get that rose tinted glasses exist, i’ve done the same in the past :stuck_out_tongue:

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