I’d like to think that
jump clone cooldown [, being around 23 hours,]
is due to ethical debates about
P.V.P. techniques used with slimmer cooldown timers;
So, again lets presume that P.V.P.
is crippling other key features, if not outright overshadowing them,
yet now we could try a check on pilot attempting
early jump clone activity
CCP … like™ … “NOT WITH THAT INDENTATION …! :O”
CCP Spock (if ∃) "Quick … where are the [meeting] minutes from that … ? "
CCP Statistician (if ∃) "but what about the children …! will somebody think of the … " slap
: ) ) )
That last one was for comforting the definition of mass murderers (P.V.P.) in … a … VR … environment. drumm riff
structure to structure ? Cause I could have sworn I jumped from a structure to NPC station, and back, when trying to go back [then] the delay was very high.
That would require more than one structure with a clone service. Not all structures get the clone service and you can only switch one clone in the same structure.