_Some threads on this topic exist, but the following ideas has nothing to do with arranged fights or different servers. _
This is a link to another popular thread on the topic of arenated pvp: https://forums.eveonline.com/t/create-pvp-arena/
Now that abyssal sites are thoroughly tested, its time for arena pvevp.
EDIT: clarification: pve in these sites is near totaly safe. If adding the following pvp ingredient there is a plus in interaction and destruction.
EDIT clarification: i want you to PVP in your PVE ship. Or fit it, that it can do both. There nearly no content in eve, that supports having to balance these extremes.
When activate the item thingy, you get paired with another one that just activated the site anywhere in new Eden.
The dungeon consists of 3 rooms. (similar to what we already have)
The first two rooms are solo to get some commitment going.
The gate to last room lead to the same room for both players.
however, the outgate can only be activated, when only one player is alive.
If time is up before that, both players die. obviously.
For this, a simple matchmaking and ranking system can run silently in the background. But it might be better, if it would not rank. There are already 5 levels of risk, choose your destiny!
All of this can be expanded to 5v5, where the fleetleader can activate a tokenthingy if fleetsize is exactly 5. All in Fleet then have some time to accept. They will enter with their subcap. Restriction to being on grid with activator should be nice.
Now, whatever team team is alive last, can escape.
There you have an arena that is straight forward, easy to understand and gameable enough to make EVE proud.
ps.: did i mention that there might be enough time to loot.