QOL Suggestion: Please Persist Signatures Already

Please persist scanned down signatures and show them in the Cosmic Signatures window of the Agency.

Every disconnect, downtime or logout all fully or partially scanned down signatures become unknown and have to be scanned down again. There’s no problem saving bookmarks for two days, why isn’t this done for signatures? There are workarounds like bookmarking every signature, out of game tools or even notepad, just please persist them in game already.

Also, the Cosmic Signatures window of the Agency is utterly useless in this regard. Why is it showing known, already scanned down signatures in an adjacent system as unknown? Why not simply have a count if it’s going to be like this?

Please also make scanning nondecreasing. If I already scanned some signatures to some degree, then try to pinpoint a specific signature, this should never make the signal of other nearby signatures worse.

6 Likes

Support, suddenly not knowning scanned signatures after relog never made sense

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Hard agree!!!

2 Likes

This would be a big quality of life plus!
Sometimes i even scan a complete region.
And the i hop into another region and all my previous scans are gone.

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Disagree. If you want to save a scanned location, just bookmark it.

This suggestion seems like a QOL for PVP, not Exploration.

Thats not right.

I want to scan systems as quickly as possible.
Just 1 or 2 scans while i warp from gate to gate just to identify what sigs they are.

If i would have to save every sig i need to fully scan it.
And then i need to save it.
And i f they are gone as i come back i would have to compare the sig numbers to check wich one is new or not.

That would eat up a lot more time.
I am fine that all scans are gone after downtime but not if i jump one jump out of a region, jump back and all is gone.

It’s more about signatures I don’t care about staying ignored between sessions. It’s tedious scanning down and hiding all the combat sites and wormholes in my region again when I’m looking for event relic sites for example.

I just got back from a scanning session. On my return trip, everything I scanned was still there, and was able to scan new sites, without having to rescan the old stuff.

Maybe I just don’t understand the original problem.

My bad. Sorry bout that.

The original problem is that if the game decides to disconnect you during gate jump, as it’s prone to do sometimes, or you have to log out for a few minutes, or downtime rolls around, you’ll have to rescan and ignore everything from scratch.

On my trips of >80 jumps with no relogs I still lose what I’ve scanned in first systems (same signature). I tried to ask if this is intended mechanic but never got a real answer

This never happened to me but if we estimate 3-4 signatures per system then it’s possible that there’s a limit of 256 scanned signatures per client? It sounds plausible but I probably won’t conduct this experiment.

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Interesting idea, I’ve never thought that the limit might be on a total number of signatures. I’ll think about testing it

Should be able to do it with the five Drifter wormholes open, they have a large number of signatures each.

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I can’t see how this helps PVP.

The problem is that you scan down a sign to 100% and then after some time, it gets forgotten, and you don’t know if it’s a new signature or the same one because you’re not some sort of A Beautiful Mind character who memorises all the signatures to know that you’ve already scanned this before.

I can hardly see how knowing “this sig is a level 1 data site” upon your return helps PVP in any way.

I lived inside a wormhole for the better part of year mining gas. My daily routine was;

  • warp to my safe point.
  • look at my list of yesterday’s ID tags ( saved as notes )
  • scan down the new tags
  • delete the bookmarks for non-existent tags
  • no new gas sites? then call it a wasted day.

Yes, that took a lot of work, but I think that is exactly what CCP has in mind. Sure would be nice to avoid scans of old sites, not to have spread sheets and notes, bookmarking all those sites with corresponding ID numbers, etc..

However I happen to know this from the other side is database nightmare. We are already allowed 3,000 bookmarks per character. Now you add to this massive file, another huge list of locations, that doesn’t go away until the site leaves. Has anyone else noticed the time it takes to scan the market place in a region? How would you feel about more downtime to clean the database every 24 hours?

Mr. GodOfFleas has already apologized, leave him alone. While I agree this would make the game easier, games are not about being easy or simple. Games are suppose to be a challenge, but also fun at the same time. There is not much fun in repeating the same task over and over. This is why I no longer live inside a wormhole. I still mine from known sites and scan for gas sites while I am mining the known site for ore. I seriously doubt CCP has any motivation to change the persistence of sites, jet cans, or other items in this game.

Fly safe o7

If we assume 100 partially or fully scanned signatures per explorer, and generously estimate 10.000 explorers, that’s a table of 1.000.000 (signature id, character id, signal strength, position, ignored) rows that needs to be touched outside of downtime when a signature spawns or when someone scans or ignores a signature in the UI. That’s nothing.

Mapping Tools exist.

Jump into a system, copy/paste the whole list of sigs and/or anomalies into them and they instantly tell you which is which, if there are new ones, which ones are gone, when you last checked. You can even make notes to each sig and use the same list over multiple characters.

See: Pathfinder (old), Wanderer (new)

Yes, thank you, I mentioned out of game tools as a workaround already. It’s basic UI functionality I shouldn’t have to login to a third party website and tab out of the game every jump for, hence this QOL suggestion.

well, I agree, if CCP really includes a new layout for the ingame map (flat and schematic like Dotlan), they could in theory implement the features of the mapping tools as well.

And yes, signatures once scanned should persist in the probe scanner window as long as they exist, no matter if you log out, change regions or dock up in between.

1 Like