I dont know how you reached that conclusion.
“So CCP want more Raitarus attacked” would be what that statement of intent means.
I dont know how you reached that conclusion.
“So CCP want more Raitarus attacked” would be what that statement of intent means.
The statement is correct in that if you look at this breakdown:
Strucutre | Core | Core Price | Structure Price | Cost % |
---|---|---|---|---|
Astrahus | Astrahus Upwell Quantum Core | £600,000,000 | £793,500,000 | 76% |
Athanor | Athanor Upwell Quantum Core | £700,000,000 | £545,000,000 | 128% |
Raitaru | Raitaru Upwell Quantum Core | £800,000,000 | £444,200,000 | 180% |
Fortizar | Fortizar Upwell Quantum Core | £4,000,000,000 | £9,116,000,000 | 44% |
Tatara | Tatara Upwell Quantum Core | £3,500,000,000 | £5,800,000,000 | 60% |
Azbel | Azbel Upwell Quantum Core | £3,000,000,000 | £3,139,000,000 | 96% |
Keepstar | Keepstar Upwell Quantum Core | £30,000,000,000 | £200,000,000,000 | 15% |
Sotiyo | Sotiyo Upwell Quantum Core | £10,000,000,000 | £24,500,000,000 | 41% |
Current Jita Prices using EveMarket and Keepstar I set to 200 bil as that is what CCP says it is worth. https://community.eveonline.com/news/news-channels/interstellar-correspondents/first-wormhole-keepstar-destroyed/#:~:text=A%20Keepstar%20will%20cost%20you,to%20Inner%20Hell%20[-INHE].
Keepstars are not treated the same as the others. Raitaru and Athanor owners got hit in the face but the null-sec Alliances who should be fighting or take advantage of the incentive to bash stuff, have the numbers to bash stuff. Don’t have the same incentive.
Yeah and biggest drop is for the Raitaru, the shittiest station, which theres bazzillions of.
That fits with CCPs statement about wanting rid of spam.
You are making conjecture based on a bias.
Its bias I may share, but that doesnt make it fact without further evidence.
EDIT: Incidently, anyone CAPABLE of bashing a Keepstar doesnt need any extra incentive, they either will or wont based on chance of success. If the numbers for a keepstar were put in line with Raits, its entirely likely they wouldnever get cored because why bother?
I updated my reply with more evidence.
If you say so, I cant see any evidence.
If what you say is true, why does CCP let them be attackable at all?
Why are you so confrontational? Are you having a bad day mate? I’m not attacking you or what you bring to the table. You constantly have to be correct and anyone views not the same as your own is met with confrontation.
I dont think that word means what you think it means.
I fixed it for you.
Er ok.
Youre the one doing the confronting but whatever.
The fact that the numbers for attacking a Raitaru are more attractive than those for attacking a Keepstar does not, on its own, indicate that
vOv
Maybe if anti-null people were less devisive theyd get more done.
Always remember to add the ? because I was simply asking a question and not being confrontational
A simple question with a good discussion is good. Talking down to people is never a good way to approach life and I hope you don’t do that in RL.
Those that invest in cooperative efforts are punished:
The larger the group working together at a station the larger the punishment - its called the system index.
Are you aware that you can organize for a collective defense while operating multiple stations in different systems?
You were talking about an individual not using their own station and moving production to a NPC station and how they could do the same thing - I pointed out it does not improve their lot.
Now you are talking about a group of indy players getting together to anchor multiple stations and I will reply to that : I don’t think a group of 20 industrialists would stand a icecube’s chance in hell against a 500 man merc corp. An individual used to have a chance of slipping under the radar but now they have a nice juicy bounty - A group of 20 will just be suffering 20x the loss .
…and lets face it wardec corps are not in it for the pew-pew, else they would be at war with PvP corps - they are in it to milk individuals, small groups and newer players for easy ISK with little or no risk. Unfortunately for CCP this is translated by many of the victims as bullying.
Of course it improves their lot. Now they’re operating out of a station that is 100% immune to attack, and if overall production goes down prices go up and they may even come out ahead.
I don’t think a group of 20 industrialists would stand a icecube’s chance in hell against a 500 man merc corp.
What’s your point? A 500 man merc corp doesn’t care about the cores because the cost split 500 ways is negligible, even AFK mining in a 1.0 system in a T1 frigate is a better use of their time. The only people motivated by the value of the core are groups of ~5 or less, and that’s a threat any corp that deserves to own a station should be able to deal with.
When a 500 man merc corp wardecs a small corp, it really doesn’t matter if all 500 or 3 show-up.
If only 3 show-up (one person’s alts), they call for help if there is any defense.
Usually there isn’t any defense, because it is entirely pointless.
I have no idea where you got that from.
Your supposition wasnt supported, but somehow thats aggression.
Sorry I made you cry.
Nice sock puppetting btw.
So much defeatism here.
First, there are no 500-man highsec mercenary groups. Groups of that size only exist outside of highsec, and yes those guys might show up to contest your public highsec structure where they are operating theirs, but they won’t bother with your private structure in some backwater system. It’s still nowhere near worth their time.
The largest highsec mercenary group is less than 250 characters, and that is very alt heavy. Sure, perhaps 500 vs. 50 (which is probably the most they ever have online) doesn’t make a difference if you a solo dude, but it certainly isn’t overwhelming. And you won’t likely seem them unless someone is paying them for their time as the drops even with a Q-Core is a pittance for that many people, so most wardec groups bashing structures for Q-Cores are only going to be a handful of dudes looking for some content and/or ISK.
It’s standard carebear defeatism - if there is no way to be 100% safe then there is no point in trying. I’m not sure if it stems from fear of losing, or really just some resentment that they should be entitled to be left alone in a PvP game, but just because you can lose, doesn’t mean you will.
But that is besides the point. The main thing is that the other guy is almost as never as powerful or organized as they seem. Carebears have a habit of either seeing any opponent as a boogeyman with supernatural powers who can’t be beaten, or sometimes, become so fixated on their ISK accumulation that diverting any time or resources diverted to defense is unacceptable. Sure, sometimes you are just outmatched, but “big dog wins” is a core consequence of an PvP sandbox.
You can actually win here. By finding just a few allies, or even just showing up and earning some respect, you’ll go along way to dealing with the micro-groups for where bashing structures is a lucrative/entertaining activity. Or not, and let others deal with that and rent out space at someone else’s structure. There is a place for everyone in New Eden.
It’s almost like it stems from years of experience when any time they did try to fight back they got dunked on by five times their numbers and five times the bling with five times the experience.
With the expected result.
When people talk about this they aren’t talking about mythical fairy-dust land, they are talking about all the times it has happened in game already just like this. Expecting a different result when there is even more incentive for the attacker now is just silly.
(And before you go on about the exceptions, yes of course there are exceptions, there are always exceptions, that doesn’t make the standard behaviour not standard).
Defeatism.
You can lose. You will lose sometimes. But that doesn’t mean you shouldn’t try. Or at least, you at least try some form of defence maybe standing down at the last minute if they brought overwhelming force. Even just that first attempt to escalate will be enough to scare off many of the small vulture groups, or convince them to try an easier target. And the more you force them to escalate, the less likely they will be to try again, or you may even force them to stand down because they probably are just a dozen dudes, not the 500 you imagine them to be.
I don’t mean to claim that you can do or beat anything. That is silly and not realistic. Any of the large nullsec group will outnumber any group highsec can muster. And letting Keepstars into highsec was a silly blunder by CCP. So there are issues with power disparity, but too many carebears assume every opponent has unlimited time, people and ISK when the reality is most groups derping around in highsec are severely limited in one or even all three of these.
Risk vs Reward.
As I’ve kept saying, the reward for highsec structures is tiny. Certain types of highsec structures are negative isk just on fuel costs now.
If the risk is high, it’s not worth taking the chance for a small reward.
Up the reward and even with a high risk you will get people trying.
I mean sure, if all you care about is owning a structure, go for it, but if you are caring even slightly about economics it’s nothing to do with defeatism, it’s basic risk management.