Is it possible to have two ships in the wormhole and quick get to the second ship when the first is destroyed (pod kill too). What I currently know is that when I suffer a pod kill, I am instantly respawned at my medical clone home station, 20 or 30 jumps away and the previous wormhole connections no longer exist. In this case, how can I reach my secound ship which is parked in a safe spot in wormhole? Is there any other solution? I’m asking because I’m not sure how to others players operate Nomad lifestyles with multiple ships? Is this (Nomad) even possible with one account?
I’ve never lived in wormholes, but from what I heard it’s a good idea to have multiple characters in the hole so if one dies you can at least scan your way out to K-space with another character.
After all, scanning a way into a particular wormhole takes a lot of time, but if you’ve already got a character inside finding any route out is much easier.
You can still do that with a single account, you just need a second character on that account to also fly and log off in a hole you stage your ships out of.
… very interesting, Good tip. If the wormhole has static with K-space, you can go back faster. Am I thinking correctly?
Yes, that would make it even easier to find an entrance.
Without static to K space you might have to scan a chain until you find a route.
Also I missed this the first time, but how safe do you think safe spots are that you can store spare ships there?
It just takes one person with access to combat probes to find the location to get your ship.
good point ![]()
Safer ways to store ships than a random bookmark in space are to place the ships in a POS, a structure, or log them off in space in a second character.
Either the second character would be flying the spare ship or is flying a ship with a SMB like an Orca or Odysseus that can store the spare ships.