That may be your opinion, but it really is small in the eyes of the game. If you want to control space, find more allies and form an alliance, not just a small circle of friends.
Sunk cost fallacy is not applicable to the discussion at hand. This is about prospective risk. If CCP were to make the proscribed changes to null, those changes will have one of three effects:
- The player count will increase.
- The player count will remain the same.
- The player count will decrease.
All changes have a development cost, so from the perspective of profitabiliy, in only one scenario (#1) is the change worth implementing. So when weighing whether or not to make that change, CCP has to weigh the odds of success versus the cost of failure. And failure not just in the short term, but in the long term as well. E.g., if CCP made the change and player count dropped like a stone, could they revert the change and recover those customers, or would they be gone for good?
What’s described above involves a huge amount of risk to long-term sustainability. All based on the theory that there is a swelling mass of current non-nullsec players, as well as an untapped mass of non-EVE players, who would all be lured to the Wild West of New Nullsec should the old guard fall. I don’t think that’s a safe assumption.
Me neither, but it’s the status quo necessarily that causes players to leave.
The status quo has existed for 22 years now and we still have 30k concurrent players…
The game is very different from when I started playing about 15 years ago, it is NECESSARILY the status quo that a player decides to leave.
How so? Multiboxing has been a thing since day one. Ganking has been a thing since day one. Massive alliances have been a thing since day one.
Are you suggesting not a single thing in eve has changed in 22 years?
I don’t have solid metrics to substantiate or dispute that assertion, and I expect neither do you. All of this is based on our subjective opinions, and unless we get hard data from CCP, we are all blind men describing an elephant.
That said, I’ve spent the last 30 years or so working with complex systems. What I can tell you is that when dealing with complex systems, large changes rarely work out the way one expects, and even small changes can have unforeseen results. When interacting with complex systems, it’s best (whenever possible) to make small, iterative changes and closely monitor the feedback before proceeding to the next.
I certainly don’t argue that EVE’s status quo is optimal. Not by any stretch (the declining PCU is evidence of that).
But it seems nearly every day now, some FNG comes into PF&I suggesting a massive, sweeping change that would almost certainly have deleterious effects on the game as a whole. And usually, it’s because said FNG is looking narrowly at whatever niche or bugaboo they are presently involved in, and not at the wider system as a whole (which is so huge, it’s almost impossible for any single player to see in its entirety).
Quite right, we’re here working on anecdote, I’m saying I used to be a loyal customer, I subbed four accounts for a number of years. After a catalyst I realised I didn’t like CCP. I continued to play using PLEX because there were still things in the game I liked. Then there were things in the game I liked that were significantly fewer and farther between. So I just stopped playing.
CCP could have had four subs from me, but they couldn’t keep them because the game has changed from 15 years ago. Only a radical change at this point would make any difference to my potential subs. I am astill here after all, having not signed in for probably 3 years.
What was it that changed that made it unfun?
Mostly, travel times. Moving around became laborious and drawn-out.
I can sympathize. I also started playing EVE 15 years ago, and yes, the game has changed a lot since 2009—in some ways for the better, and in other ways not so much. However, I think not all of that change has been due to CCP alone. I think the players have changed, both the veterans and the noobs. And to a degree, I accept that CCP has to evolve EVE to remain competitive in an ever-changing market, and with newer generations of gamers.
I also used to have multiple paid accounts, and I’m down to just one these days. In fact, most of my alts have been biomassed. Partly because I just don’t need them anymore, and partly because I don’t have enough interest to sustain them. These days, I’m mainly a solo, casual player.
That said, I still enjoy EVE enough to pay a yearly sub (when discounted by PLEX and Omega sales, anyway), and I cling to hope that the game will continue to evolve in a positive direction.
EVE is an established game with a specific formula. It only needs to be nudged a long. Radical changes will push people away and prevent growth. Many of the problems the game faces is also because of a radical change in the past. But i get it. You are getting desperate. You see the writing on the wall. But its not like people haven’t tried to point out certain things for a while now.
It’s actually faster to move around now though…with the exception of Jita<->Amarr But even then, there are multiple ways to make that 40+ jumps into a shorter route.
Maybe when I had my four accounts to facilitate cynos, jumping, scouting etc, but after the rod CCP made for their own back, I didn’t feel like paying for them any more. As above, it was a combination of the catylst and then finding I didn’t want to solo the game at the time. Don’t forget, there was a time 15 years ago, after playing the game for 14 days on a single toon I decided I wanted to pay for it. But now, that’s just not the case.
You don’t even want to try to go for sov yourself with your “few dozen” players, you don’t even really leave high sec, and call me out for living in null sec? You don’t even want to go live in the area of space that is perfect for you, judging by your demands, and you call me out for living in null sec? Rich.
There is nothing wrong with finding the game unfun, I was just curious as to what made it unfun, but then you say something that just wasn’t true. You have clarified though with needing to Cyno around, which is a fair point, that is cumbersome, especially if you enjoy caps otherwise. But again, that was a personal choice to limit yourself to one account, not a due to a change CCP made.
What changes did CCP make that made the game unfun?
I chose to do that because CCP denied a ship reimbursement. maybe 4-5 years ago, there were a couple of months they got DDoS’d. That’s fine, not my fault, not theirs. I blew up due to losing connection and asked for my stuff back. About 500mil at most. CCP said no, at that point they’d had about 9 years of subs out of me for four accounts. Very poor show. It really made me sour, and from that point the game had to stand on it’s own.
I started doing EXTREMELY reckless things and very often won. But moving around for an hour for that 30 seconds of combat just rubbed me up the wrong way even more. I think when they denied that reimbursement it was kinda the tin lid on it tbh. For context, after liquidating everything before final sign off, I had around 3/4 Tril; and all it woulda cost them was 500 mil, I couldn’t let it go.
Hey, totally fair I get why you quit. Everyone can get behind better customer service.
This thread is somewhat making me reflect. I literally have no reason to be here, because the only restitution at this point would be restoration of all four of my accounts to their peak skills and enough isk to replen their assets. CCP would never do that, and I know I’m never going to pay them for it now. Nostalgia dies hard huh?