One should pump dscan once every 10 seconds at all times while undocked.
Ah yes, the addition of ‘warp to zero’, shortcut regional gates, filaments and wormholes really made moving around in EVE much slower than before.
Travelling is a toss up, speed vs safety. That’s fine, and being an old player I can travel fast and safely. I know this requires multiple toons though. CCP don’t deserve multiple subs from me any more, I explain why earlier in the thread.
I think your argument is worthless, because it has two necessary extremes, travel at 1 system per day and be safe, or travel instantly but risk a 1000 man gate camp. I reject your premise, I’m here to play a game.
Instead I have a thought exercise for you. Using the following information; argue why I should re-subscribe: I used to pay for four subcriptions every year for almost a decade, but the changes in the game made me unsubscribe, why should I re-subscribe?
Answer that and you can re-invigorate this game for sure.
Use a blockade runner and you can have both…
You probably shouldn’t.
Sad but true story:
I was recently talking to a guy I know and the conversation turned to video games. He told me what he plays, and I mentioned that I’d been playing EVE for over 15 years. He’d never heard of EVE and asked what it was like. I gave him the general overview and he said the game sounded really cool. When he then asked how he could try EVE, he was surprised when I told him not to waste his time.
It’s terrible, but these days I don’t recommend EVE to new players. I only play myself because I already know the game, I’ve got all the ships and ISK I need, and I can do anything I want to do at max skill. If I had to start over from scratch, I don’t think I would.
That said, I’m glad there are still new EVE players out there who either don’t know how hard the climb will be, or are crazy enough to start it anyway.
Hard? It’s never been easier to be a brand new EVE player. They give you ISK and ships left and right. The tutorial, career agents, Project Discovery, and dailies. None of which veterans had when they started.
This is true - the learning curve and opportunities for new players is night and day compared to what it was even a decade ago
CCP tried this. It was something of a disaster as vast numbers of players just didn’t log in.
I think a better solution would be a base ~30s delay on appearing in local that can be reduced to ~10s with a new sov upgrade thingy.
There’s no point of “trying” to get sov, current system makes it impossible, unless you are a big group. I’m most of my time in wormholes and low sec, hisec only during times of trade. But I do agree, living in the null would be perfect, but the old big groups are too powerful and i will never be willing to “rent” or obey them in any way.
While true, the literal top opportunity of claiming your own space and entering the real politics of New Eden is 100% impossible for new players. New players will be ALWAYS lower hierarchy, unless they simply join the big groups, but what’s the point of it. I did not join EVE to have anybody else say to me what I can do, but to control everything myself as it was advertised, but current mechanics and power structure will not allow it ever.
As I said, those players who didn’t log in are not needed in this game, they are the ones holding it back, let them leave. Other, superior players who like this change will replace them.
I wasn’t really thinking about the NPE, tbh. Agreed, as a Day One noob, it’s definitely easier onboarding today than it was in 2009.
The “climb” I was referring to was skill training time to e.g., fly a wide range of T2/T3 ships (well) or to get into a wider or more advanced range of activities. From the SP perspective, I’m not at the peak of the mountain but certainly at a point where it’s much farther to bottom than to the top. So looking back down that hill (and knowing it took me 15+ years to get where I am), I’m thinking “no way I’d want to do that again.”
Of course, if someone is willing to swipe their credit card enough, I guess the SP climb is quickly surmountable as well.
Only if CCP covers my wrist and finger surgery costs.
Also true - but this hasn’t been possible for a long time now (at least a decade or more).
In a world of infinite resources, that’s easy enough to say. In the real world, where bad business decisions can result in corporate bankruptcy and the dissolution of hundreds of jobs, things get a little trickier.
I would posit that if CCP thought Blackout would produce a net gain in revenue, then CCP would have made that change permanent when they tried it a long time ago. Because, why wouldn’t they choose to make more money?
The fact that they haven’t made that change is a strong indicator that it would likely produce a net loss in revenue (and consider that unlike us, they have the metrics data to make good guestimations about player behavior).
Perhaps as a player, you’re willing to make that gamble. For you, the stakes are low. If CCP goes belly-up and EVE shuts down, you’re out a video game (one that it sounds like you don’t much enjoy anyway). For the CCP executives and shareholders, the stakes are much more serious, so it’s understandable they might not want to roll the dice on a wild maybe.
That’s some impressive self delusion you’ve posted there.
You expect CCP to make changes they know will cost them a significant chunk of the playerbase in some mythical expectation that new players to replace them will come flocking in?
My dude.
Where will this flood of newbros come from? Why aren’t they already here?
Changing how local chat operates will only mean something to those who currently play and know how it works. It’s not something that, in and of itself, would have any meaning to someone who’s never played before.
Your posts suggests you’re a bitter veteran posting miserably about how things used to be better.
I am not sure if it would be an improvement to the game or to you if you were to re-subscribe in your current state.
Take a break from EVE, stop bitter posting, play some other games (or other hobbies) and come back later when you feel the urge to have fun in EVE again.
I too know the feeling of “this game is doing everything wrong”. It generally is solved by not being as involved with the game for some time. That’s your first step into re-subscribing in the future.
Most player suggestions on how to fix the game are bad.
But maybe we could agree that something needs to be changed for veterans to keep playing. The main question here is ‘why play the game?’
For most new players eve already is a themepark mmo and their cry for ‘content’ is fed by events and pve stuff.
Permadeath for clones…
I play the game because of the PvP fleet fights I like, and because there still are plenty of things I want to try that I haven’t done yet in the game.
EVE has plenty of things to do for players, even for players who have been playing for years.
Not everyone likes every game and not everyone likes playing the same game forever.
Is a game bad if some players who have played it a lot eventually get bored and play another game for a while?
I know that in the MMO world the MMOs attempt to bind players longer to them with daily quests, sunk costs, deals to get players subscribe for a longer time… and consider it bad if players get bored and take a break as it is a loss of revenue.
But from a player perspective I’d rather see a good game that can keep attention for a long time than a mediocre game that guilts you into playing forever.
So, to get back at your question, does EVE need to change to bind bored veterans to it longer?
Or is it fine if players who got bored with everything the game has to offer take a break from the game?
Of course at first the income would drop, but in time their earnings would be much higher. They could easily afford this temporary low tide, if CCP would not waste income from EVE for stupid things like developing separate FPS game.
All in all, I would say that CCP like the rest of legacy gaming companies are more fixed on immidiate income and don’t focus on what made the game great at the beginning. Only good thing about CCP is that so far they have not pushed degeneracy into New Eden. But still I have a believing that it’s pretty much over with legacy companies, indie is the future, especially with AI here to help.
There’s a lot of assumptions (or just one large one) with that line of thinking. All one needs to do is look at the Equinox expansion as a good example of “right idea, wrong implementation”. It’s taken almost 10 months for the current active player numbers to return to close to pre-Equinox numbers.
EVE needs to not just attract new players - but retain existing ones.