I understand the purpose behind randomizing the spawn times of ice, but question the implementation of this. It is currently, 1:00 PM local time and no ice has spawned in the current system I mine ice in, 8 hours after up time. If this is going to be the future of ice spawns maybe place a probability modifier on the chance of a spawn in specific systems.
If I could make a suggestion, systems where no ice belt spawned at up-time will automatically get a probability modifier added to increase the likelihood of ice spawning in that system at the next spawn. This can also be expanded to include systems where no ice belt has spawned/existed for a set period of time, say 4 hours. This modifier can then be increased incrementally every 1 or 2 hours that ice fails to spawn. Increasing this modifier also helps spread out the ice fairly throughout the spawning systems. Once ice spawns in the system the modifier is reset
Currently I am seeing systems with multiple belts while I wait for the first ice belt to spawn in my home mining system. Not a complaint, as again, I understand the purpose behind the changes just a suggestion to help level the playing field. As it currently stands, I can see a possibility of certain systems going days without a single ice spawn while other systems have multiple per day.