As I mentioned in another thread, I’ve got a personal belief that Stars are a game asset not currently being used for anything of significance.
Right now, Refineries anchored @ moons can activate a laser that spawns an asteroid belt at player chosen intervals. What if that concept was expanded further to have a module that does something when the station is anchored at the star?
At chosen intervals, that refinery could spawn either an acceleration gate or wormhole that leads to a highly valuable field of resources for mining vessels to harvest. when the designated time period end, something happens (gameplay wise) that destroys everything in the pocket. (Lore wise, maybe it could be a solar flare?)
If you tie the value and density of the pocket to the stations reinforcement vulnerability windows, it might encourage more PVP conflict (even more so if that pocket represents a significant chunk of the systems minable (sp?) resources)