Random new player questions

Hi all,

I’ve been playing for a few days now and have been working my way through the Career Agent Missions.

I’ve watched a few YouTube tutorials but was hoping to get some quick-fire answers to some questions that haven’t come up yet:

  • How do I know what ammo I should be using for my guns?

  • Is there a way to get out of a web when you are locked down? (Or is it a case of just using an Afterburner & destroying the ship that is webbing you?)

  • Does using two (or more) Afterburners and/or Micro Warp Drives double my speed?

  • What makes shots miss there targets? (A couple of times I was orbiting an NPC within optimal range and my shots kept missing?)

  • Can you set an auto-pilot to a destination so you don’t have to click “jump” each time you are required to?

  • What’s the best way for me to stay up to date on the goings on in Empire space? I’ve seen the Daily Sov Map and hope to one day get involved, but for now is there a forum, news site or discord I can follow to keep engaged with it all? I have just started listening to the Empires of EVE book which I’m really enjoying.

Any help is much appreciated!

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Welcome to EVE…

As to the auto-pilot, yes, yes you can do that. However, it’s not a good idea.

As to auto-pilot, it’s better to think of it as a convenience, with a marked downside. You don’t land at the gate you’re trying to jump, you land some distance away and “slow boat” to the gate, to jump. The “slow boating” leaves you open to attack by other players, and npc (occasionally). So, it’s a trade off, convenience vs. safety.

It is much safer to manually jump.

Where auto-pilot is useful is plotting a course and then manually jumping. It is also useful for docking, under some circumstances, i.e. instadock bookmarks.

From EVE Uni:

Instadock

When warping to any location the ship will land approximately 2,500 meters away from the target. For stations, this means that the ship can land outside of the docking range and is vulnerable to ganks as it approaches the station. This is especially dangerous at trade hubs where gankers may try to kill you. Instadock bookmarks solve this issue.

An instadock bookmark is a bookmark that is placed at least 2,500 meters inside of the docking range. One common way of creating an instadock bookmark is by undocking from a station and saving the location immediately or while the overview says that a pilot is within 0 meters of that station. Another approach is by manually piloting to other parts of the station, but within the docking range, and saving the location. Instadock bookmarks can be used in combination with the autopilot. Set the target station as your destination and warp to the instadock bookmark. Enable autopilot after entering the warp. As soon as the ship lands on the bookmark the autopilot will automatically dock.

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  • How do I know what ammo I should be using for my guns?
    A: Depends on what turrets you’re using. You can simulate the different ammo for your particular turrets in the Ship Fitting window. The different ammo will have different ranges, DPS, and sometimes different damage types.

  • Is there a way to get out of a web when you are locked down? (Or is it a case of just using an Afterburner & destroying the ship that is webbing you?)
    A: There are modules to harden your ship where it takes more points to web or warp disrupt you however early in the game they aren’t very valuable. Best option is to focus the rats that web in case things go bad and you need to get away.

  • Does using two (or more) Afterburners and/or Micro Warp Drives double my speed?
    A: fitting one of each has it’s uses but early in the game not so much. Remember that using a MWD is faster than an AB but makes you easier to hit because it increases your signature radius making your ship appear to be larger thus easier to hit.

  • What makes shots miss there targets? (A couple of times I was orbiting an NPC within optimal range and my shots kept missing?)
    A: Range to target and transversal. Just as an example it’s much easier to hit something when facing head on as compared to flying sideways but also allows you to take more damage just like you deal more damage.

  • What’s the best way for me to stay up to date on the goings on in Empire space? I’ve seen the Daily Sov Map and hope to one day get involved, but for now is there a forum, news site or discord I can follow to keep engaged with it all? I have just started listening to the Empires of EVE book which I’m really enjoying.
    A: These forums to a small extent, YouTube, and Twitch would be your best bets aside from joining a good, active corp.

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Right-click your gun > Show info > Used with

This tab lists the ammo your gun can use. They will have a variety of range and damage, and sometimes damage type (missiles, projectile ammo). See Turrets - EVE University Wiki for details.

You can then right-click an ammo type and go to “View market details” to buy some in your region.

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The ammo is kind of a rock-paper-scissors game but with 4 basic types of damage. Electromagnetic. Heat, Kinetic. and Explosive are the types. There is a “list” and you can ask for a link to that list in rookie chat. It explains which NPC is not covered well and vulnerable to the damage by type. Thus, “Know your enemy!” when going into combat. However you never know with players. My Amarrian carries the 4 basic crystals so they can swap them out during combat. You should get use to taking an ample supply of all 4 types. Amarr uses energy weapons and I like the cargo space.

Actually there are a few types of “tackling weapons” webs reduce your speed, warp disruptors and jammers attack your warp core. There are modules to offset the affect of these, the venture miner has a built in 2 point bonus. Problem is most miners fail to install the device, because it takes up the only low slot they place a mining upgrade within.

No. Pilot skill, rigs, and modules will improve speed.

Yes. However the auto pilot sucks, and I think most people here have joked about using sippy birds and cats to press the jump button. The only time I use auto pilot is when I don’t care about the ship getting blown to Hell.

I play very casual here, my friend and neighbor invited me to assist them from time to time. I don’t get too wrapped up in that stuff, but this guy does → https://www.youtube.com/@MikeAzariah
He is very helpful.

Have fun!

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Welcome!

In the information tab of your guns you can see a tab ‘used with’ to see which ammo it can take.

You can open the compare window and drag ammo there to see differences like tracking speed, damage and range.

Often you want to use ammo that has the highest damage (which has short range) or ammo that works best at the range you wish to engage if you have reason to stay further away.

Pretty much yes! Turn on your propulsion module and kill them.

You can only activate one propulsion module at a time.

While you can equip multiple, which in some situations is a nice trick, it’s rare and I wouldn’t do so unless you know why.

For example you could equip a 5MN microwarp drive and a 1MN afterburner so you can have the high speed of a microwarp drive but also are able to speed up your ship with the afterburner in case you are warp scrammed (which turns off microwarp drives).

If a target is small or fast it’s harder to hit it. Your gun has tracking speed, with some types of ammo and guns having better tracking than others. You could choose a type of ammo with better tracking speed, or try to hit it from further away if you’re not yet at your optional.

Other tricks to increase your hit chance are webifiers to make the target slower, or target painters to make the target bigger.

You could also try to move in the same direction as the other ship is moving to reduce your transversal velocity, which makes it easier to hit. This however also makes it easier for them to hit your ship, so keep that in mind. Orbiting them is often a better choice as it makes it harder for them to hit you.

Yes you can, but it’s often discouraged as auto-pilot lands you short of each jump destination so it’s easy to get killed on the way.

Better is to keep paying attention and giving the jump command wherever you go.

‘Empire space’ refers to high sec, the four NPC faction empires which rule the inner part of the New Eden cluster.

The daily Sov map is about sovereign space that player groups can claim in null security space, the outer edge of the New Eden cluster.

To keep up with whatever happens in the inner part - I don’t know. I don’t often go there except to trade. It’s mostly solo players, new players or alts there.

To keep up with whatever happens between the alliances in null sec the Daily Sov map you found can be nice. But much of what happens is shared and boasted about in the Eve subreddit if you’re interested.

The best way to keep track of whatever happens there is to be part of it. Join a null sec alliance and you will hear what happens from within. It’s quite fun!

Even if you’re a new player you’re welcome to join many of the null groups, I joined mine when I was about three weeks into the game.

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