It’s been years and years since I played this game. I was hoping to get a few questions answered, not with the usual “oh, go ahead and do this cuz it’s so risky” just…generic info, i’ll digest the risks myself. In the old days my friends and I did lots of stupid, but fun things. There was ap oint where you could super-mine in a super carrier more effectively than a hulk…strange days. Took marauders into 0.0 to do anomalies, all sorts of stupid things, just for fun.
My question is…sooooo much has changed in the years…every post you find via google is outdated, youtube outdated, so hard to find good info. Here are some questions:
Isk makers comparisons: Assuming cost is not a factor in these questions, what pays out the most isk/hour/tick? High Sec mission running? 0.0 Anomaly Farming (bouncing from havens for example) Obviously this depends on the ship. I assume supercarrier ratting still far outstrips even the best golem in 0.0 (if you were dumb enough to do either). But what about mission running in high sec? How does any of that compare nowadays?
I know there’s stuff like wormholes that I simply don’t understand and other new ways of making isk I don’t get. But what are now considered the ‘absurd’ fits? are mauraders still the creme of the crop for missions? And how does that compare to just ratting in 0.0? What’s the most OP way to do each type ship-wise nowadays? Sorry if this is vague. I’m not really interested in hearing how a raven can do x y z…kinda just wondering what the new meta and rates are for these options in today’s game, or has it largely not changed at all?
I think I saw supercarriers got a dps boost with the right fitting, that was interesting.