Hi and welcome to EVE, the game where the suffering of others is the best entertainment.
Yep. It really does. Because you know what? Some people are smart enough to see the other side of that: that you can wipe out another player entirely and take all of their stuff if you find the right opportunity and are ruthless enough to take it. Some people see stuff like the OP’s situation and dream of getting 100+ billion loot.
Not implementing “no asset safety” = not losing any players, not attracting any players (keeping in mind several alternatives for promoting structure bashing and reducing structure permanency exist)
Implementing “no asset safety” = players unsub, fewer potential players inclined to sub when they read articles of individual players losing $50 here, $100 there, over $1000 there, and collectively losing tens of thousands if not over a hundred thousand USD simply because they didn’t log into the game
This isn’t Farmville or a Tamagotchi where neglecting to log in to water your plants or feed your creature results in losses that are easy to recoup via casual gameplay - it’s a huge deal in EVE.
No potential or previously-subbed player is going to be more likely to be more likely to sub to EVE because “no asset safety” is sexy and is now a thing.
Let’s not forget that there will be many players substantially polarized by the situation despite not having lost anything. Some of these players may even unsub until CCP compensates those who lost initial assets due to their failure to implement a grandfather mechanic.
Very good analogy. I can see both sides of the argument but what you say makes sense.
I still think you should have fueled your structure before letting it run out, it would be like not turning on the security system before leaving for vacation, but at the same time you didn’t expect anyone to come break in your house ( or in this case destroy your citadel and lose your stuff)
The problem with your narrative is that CCP isn’t taking heavy losses. Activity is just going up, even after the Forsaken Fortress update.
That doesn’t mean that you have no right to be upset or choose not to play the game. You are just falling for the classic fallacy that everyone shares your views and your wants. Many people don’t, and on top of that, the reality is there are only a tiny number of you who unfortunately got swept up in this.
Eve will be fine. All the buzz and energy around this event will likely outweigh the small losses of those hurt by this or that are hyperventilating about others, imaginary or real, who might be affected.
None of this will ever happen. Of course CCP wants their players/customers to be healthy and not neglect their real life, but they aren’t going to start make accommodations for everyone’s situation nor “compensating” people for the loss of some imaginary items or changes in some game database. Especially if catering to those few prevents them from taking the game to the place they think is best for the bulk of their players.
It’s a game. And the items don’t exist. If you are so attached to them the game is unfun without them, that is fine, but you can’t really build the game CCP is trying to build if your primary concern is preventing anyone from losing their virtual items and feeling bad.
Eve Online was, and now is again, trying to be different. This idea that what all gamers want is irreversible, guaranteed progress is a trap gamers and developers fall into and has resulted in a mass of mediocre, near identical games. Don’t get me wrong, that is a large demographic of gamers and I get why gaming companies chase these players, but they are not all that are out there.
CCP used to be different and innovative and managed to create this great game. Then they lost their mojo, and spent a decade following the industry, chasing corrosive monetization among other mistakes from a lack of vision or maybe just the realities of being owned by outsiders, I don’t know. But now, just when things seemed pretty bleak and the end approaching, they seem to have found their courage and are being bold again, shaking things up and bucking convention. And the game is more alive and active than it has been in half-a-decade.
Eve looks like it will be fine now, and so will you. Connect with your friends, and find something else to play with them if you can’t get over your setback. It’s just a game, and you can take your ball and go home if you don’t like the rules. No one is making you stay.
And here’s your critical mistake. Stop thinking about the hypothetical cash value of assets you can’t sell and that have no actual value. It’s fun to think about “WOW $9999999999999999 WORTH OF TITANS DESTROYED” but when you start obsessing over the supposed cash value of your time in EVE instead of the fun you have playing the game you’re losing sight of what matters. And you’re setting yourself up for an extremely unhealthy attitude towards the game.
This isn’t Farmville or a Tamagotchi where neglecting to log in to water your plants or feed your creature results in losses that are easy to recoup via casual gameplay - it’s a huge deal in EVE.
Yep. So perhaps you should pay attention to news about upcoming changes instead of walking away and hoping that things will be fine. If you load all of your stuff in a freighter and fly through Uedama you won’t get much sympathy when you die, and few people will support a demand for reimbursement because it’s so hard to rebuild those assets. Losing your station is no different.
Everyone is in fact entitled (yes, I used that ‘dirty word’ because it applies here) to attach a monetary and sentimental value to those assets, and that monetary value is more-or-less proportional to the effort required to attain it as well as the extent to which it enhances gameplay by possessing it. There is nothing unhealthy about feeling proportionally upset seeing your efforts and gameplay enhancing assets go up in smoke, and how you need to start over from scratch, and how that impairs your game experience because you lost everything you had in a non-consensual manner (at least undock is consent to PVP).
But that’s not what you said. You objected to the cash value of those assets, not the fact that starting over from scratch requires a lot of effort.
I’m not going to accept any “you should have read the patch notes/dev blogs” argument.
Ok. That doesn’t make it any less true.
CCP should not design the game so that this is mandatory.
Nonsense. CCP should not be constrained in their design choices by a need to make sure that even lazy and stupid players don’t lose too much. Read the damn patch notes or accept the consequences.
It’s fine that someone logs in to find themselves unprepared for trigs dropping on them if they didn’t read patch notes because they didn’t lose ALL their assets
But what if they have all of their assets in that one ship and lose everything? Should CCP reimburse them so they don’t have to deal with any consequence?
Merin has been arguing pretty hard that all Eve players MUST read the patch notes and dev blogs. Meh. I’m not convinced - primarily because my attitude is “what is the worst that could happen?”
Her point about losing sight of what matters is an important one. Sometimes these sorts of “tragedies” can lead to personal growth. Perhaps the OP will be back to Eve in a year, unencumbered by wealth and assets, and the need to grind more and more before they can afford to have fun. The game can be very cheap to play if you have the right attitude.
To be fair, you can also choose not to care. I’m not always the best at keeping up with stuff but you won’t see me posting rage threads about how “my life’s work is ruined” because I lost some stuff. I’ll just get new stuff and move on.
Her point about losing sight of what matters is an important one. Sometimes these sorts of “tragedies” can lead to personal growth. Perhaps the OP will be back to Eve in a year, unencumbered by wealth and assets, and the need to grind more and more before they can afford to have fun. The game can be very cheap to play if you have the right attitude.
And just to highlight something about this point: the OP didn’t enjoy playing EVE. By their own words they were compulsively ratting and mining, activities they did not enjoy, just to make their wallet number bigger. They even spent real life cash so they could have more ISK in their wallet. They were too busy worrying about the hypothetical value of their assets and forgot to do anything fun!
I didn’t have a setback. Aside from a few dubious assets I trashed or sold off just to be rid of, I still have my stuff.
I saw people who don’t even know about the changes because of real life suffering them. I saw Vale fall in a matter of days. I saw the writing on the wall and realized this game is now asking way more than it should. If I undock an asset, it is and should be at risk. Assets being at risk because “reasons” while you’re away? It sounds like “log in or else” and on those terms, I don’t need it.
I can’t see putting time into a game that may decide one day that you don’t need your progress because you’re on a job site with limited internet for months at a time, or dealing with family issues, or starting a new business.
Probably not, and I’ll probably never be a meaningful part of EVE again, either. Imagine that.
Funny how I got more e-mails about this than I did about the asset safety changes (a whole ZERO, by the way!)
And congrats, this is just what you’re getting! I hope it puts a smile on your face!
Undock has always been consent to ship loss, and rule #1 of EVE has always been not to fly what you cannot afford to lose - this does not apply to asset safety that was promised, particularly if it was not grandfathered.
I have actually been incrementally receptive to the idea that “no asset safety” might be a good thing - but not without grandfathering.
As much as I feel sorry for the OP… well, this sort of stuff was bound to happen anyway, notwithstanding CCP giving up on their objectives altogether – objectives that are probably beneficial to the game on the whole.
The goal was (among other things) to remove the ridiculous proliferation of unused structures in (primarily) highsec space, and partially roll back the absolute safety these Upwell structures offered for your stuff, introducing which was probably a mistake – EVE is not supposed to be safe; when the game can avoid absolute safety in favour of requiring some proactive actions on the part of the player, it should. In order to incentivize destroying the insane number of unused structures, some more reward is necessary than the kill report. People may kill one fortizar for kicks, but not a hundred of them. There is also the added benefit of bringing items, in some cases rare, limited edition ones back into circulation when a player has stopped playing entirely.
And here’s the thing: they did warn people. It wasn’t all that hard to learn about it, I was not an active player at that point by any means but even I did hear about the proposed changes. Should they have given more warnings? Sure, maybe. But on the other hand, no matter how many warnings they give there will always be players who just miss them all and log back in just too late. In the end, the game will probably be a better place with the new system, despite the few “casualties”.
As a closing note, here’s something that maybe could’ve worked as a compromise, though of course it is too late for that. While having the old asset safety rules remain in place for old structures would have prevented much of the goals of this patch from being achieved, it would have been possible to have the asset safety operate on some sort of “emergency power” only in the old structures, meaning it doesn’t function perfectly: items will be delivered into asset safety with a certain probability, kind of like how the loot drops work. So the owner of the structure would get a roll for items transferred into safety (the devs set the probabilities however they like), and then regular loot drop rules apply to the rest. That way there would likely not be as many people who have to “start from scratch” (though even as it is, that number is likely very small).
175 million dropped . and no bp’s on the loss mail . the entire loss is rigs/ fitting / drones . no cargo , no bpo’s … you sure your stuff was in there , maybe you moved it and forgot … @Anderson thanks didn’t know how player assets were handled